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I no longer have to feel guilty about not having released the code because you can play entrenchment now...
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The Proximity Activation codiing for my mines was completed on August 6th
With the finalized version of 1.1 out now, I decided to dust off my coding for mines, and write extra code for self-deploying minefield generators. Currently my generators create a 3D cloud of mines, and am optimizing them to take less processing power from generating thousands of mines (trimming the buffs to only what's necessary)...
To save time, I'm making a separate mod for my mines, for faster release... (since it's the feature (of all my experiments) that people consistantly PM me about revealing the secrets to)
I just downloaded the Impulse setup, but I have to wait until I'm on my dad's computer (it's the only one with BOTH superuser access and internet, as my computer is not connected at all)...
EVERYTHING IS FINISHED NOW, JUST NEED TO PORT IT TO 1.1
ONLY THING IN THE WAY NOW IS MY COMPUTER'S INCOMPATIBILITY WITH IMPULSE
The mine-field generators are finished, and spout out mines in a random globular pattern around the generator (which starts out as a plate, facing the planet, and fills out within a couple minutes)...
Also, for the fun of it, I'll be tossing in my volcanic remnants to make my mod more "dangerous"...