What to do when you have a mini-dump?

My first mod involved just adding one new capital ship type to each race.  It was a Super Carrier class with 50% larger squadron capacity and growth and also had some fleet support abilities.  I justified its pwnage by making it extremely expensive and costing 75 vs 50 ship slots.

It worked great for a test game that I played for about an hour.  Both the AI and I built and used the ship with no issues.

Then suddenly I had a mini-dump.

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So... my questions is:  What can one do with this mini-dump file?  Can it provide any troubleshooting information?

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The mod seemed simple enough... my only guess is the AI wigged out somehow...

Thanks in advance!

Chris

3,418 views 6 replies
Reply #1 Top

Hey, I answered this in your other thread but I'll repeat it for any other modders starting out :)

In your user.setting file (Settings folder, same as the mod path) is a toggle for "showErrors" at the bottom of the file. The default is FALSE, but if you change it to TRUE instead of a generic minidump message it will show you which line of which file (and a brief description of the error type) caused the crash.

This is invaluable to me for debugging mods. So if there's something wrong with your files, it'll point to the right one ;)

Reply #2 Top

Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe

Develloper.exe Develloper.exe Develloper.exe Develloper.exe

Worship that tool! It'll make modding soooo much easier and exciting (not to mention fast since it applies on the spot)!

LOL!

Just had to say it,

Justin S.

Reply #3 Top

One thing about Developer.EXE is that it does not tell you exactly what generates an error.  For some things, you'll know what cause the problem, but many times you get the error and have to hunt your ass off trying to figure out what caused it.

dump files are pretty worthless, but the LOG text files can be useful.  Again, often you'll have no freaking clue what actually caused the error and most are crap thrown just because it's SINS.

Also... Star/Clad won't give anything that'll help you know who owns what errors or even how to interpret many of them.

Reply #4 Top

Off topic here but I have a quick question regarding galaxy forge.

I've been making maps for v1.05 with the galaxy forge to go with it.

Heres my problem:

I set everything up fine but when I load the homeworld spawns are randomized for the players instead of the ones I set for the players.

e.g.

player 1 should spawn on deserthome
player 2 on terran home

player 3 on terran home

instead

player 1 spawns where player 2 should

player 3 spawns where player 1 should

etc.

 

Any ideas as to why?

Reply #5 Top

hmm i thought player 0 till 9  = 1 till 10.... maybe that helps :/?

Reply #6 Top

No because I left the ingame and design names the same. Thanks for trying with that though,