Turn off a Research (Distant Visualization)

So I made a pretty cool map.  Its about 15 individual stars all connected by worm holes.  12 players with 1 star each.  It's kind of fun, but I think it would be better with a few tweaks.

1) Allow only worm holes for star to star travel.

2) Get Pirats to use worm holes as well.

So I have no experience modding SoaSE (actually very little experience modding anything), however, I'm thinking that #1 would not be too hard to do.  If someone could either make a mod file (for v1.11) or tell me how to do it myself that would be cool. 

As to #2, its probably a little harder to do.  Anyone got ideas on this?

I will share the map with anyone that wants it as well.

6,919 views 11 replies
Reply #1 Top

One way to only allow travel by wormholes is to not connect anything to any of the stars. No phase lane to the stars means no traveling between them. I've made a couple maps in galaxy forge that worked this way.

I can't help with second question at this point, I've only used galaxy forge and not modded the game play at all.

 

 

Reply #2 Top

I haven't actually used galaxy forge.  Can you generate random maps with it?  I'm looking at it now and it seems like a lot of trouble.

Reply #3 Top

I haven't done completely random maps with it, but you can place planets, asteroids, etc as a random or weighted random object.  Also you can have phase lanes have a chance of connection rather than a set "for sure" connection.

It's really pretty easy to use, I think anyway. It does put the work on you to place things and make connections. If you want a completely random map I think you probably want to go the way you were initially thinking and turn off the specific research and use the in game map generator. I can't help you with modding the research trees at this point though.

Good luck with whatever you decide.

Reply #4 Top

using wormholes only for interstar-travel is a pain in the butt.  After you create the map in GalaxyForge, you'll need to go in via notepad and make the connects.  Thank Star/Clad for not including that useful tool as well as still NO WAY TO SET PLAYER STARTPOINTS RELIABLY!

https://forums.sinsofasolarempire.com/323519/page/1/#1870486

Reply #5 Top

ive always wondered what a "weighted" object was in Galaxy Forge

Reply #6 Top

SO I think I found a work around.

 

First I tried to go in and just delete the research subject files for the the galaxy travel techs.  That caused a minidump on trying to load the mod....

 

I thenm tried to just up the cost of the research until it was prohibitively expensive.  This looked like it would work, but I also wanted to make the workhole travel easy to get.

 

So I just changed the effect of the gaxaly travel tech to "allowswormholetravel" from "allowsgalaxytravel" in the reserch subject listing.  it still says the same stuff, but it doesn't let you travel star to star and does let you travel through worm holes. 

Eh, it's not perfect, but it works.

 

This also leaves the artifact that lets you travel from galaxy to galaxy intact, so one lucky race WILL be able to travel star to star...

Reply #7 Top

First I tried to go in and just delete the research subject files for the the galaxy travel techs. That caused a minidump on trying to load the mod....
End of quote

Yeah, it minidumped because the player entity files call those files :)

If you want to clean it up, just open up each race's .entity, and delete the listing for the star travel research subject

entityDefName "RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH"

and the like. Also decrease the researchInfo count by 1.

And they'll disappear from the research tree :)

Sorry, I'd have answered sooner but I missed this thread.

Reply #8 Top

Isn't it possible to just not connect the planets in each system to the star?

Reply #9 Top

Quoting Ron, reply 8
Isn't it possible to just not connect the planets in each system to the star?
End of Ron's quote

Yeah, but that would only be single map specific and have to be done in Galaxy Forge, which would take longer to design a single map than actually play a game....

Reply #10 Top

Yeah, but that would only be single map specific and have to be done in Galaxy Forge, which would take longer to design a single map than actually play a game....
End of quote

 

Isn't the point of this to do a single specifc map?

Reply #11 Top

Quoting Ron, reply 10

Yeah, but that would only be single map specific and have to be done in Galaxy Forge, which would take longer to design a single map than actually play a game....
 

Isn't the point of this to do a single specifc map?
End of Ron's quote

In a way, yeah, but I would rather have a modding solutin than just make a singl map.  This way I can use the same mod for multiple maps if I choose....