Vasari's phase stabilizer ability seems broken

The Vasari's best racial trait is the creation of phase stabilizers, allowing for relatively quick transit between planets. However, the Antorak Marauder's phase stabilizer ability seems broken. I was just playing and had my offensive fleet on some far-off planet when I was attacked on another front. I activated my Marauder's phase ability and pointed the fleet toward the system where the enemy was attacking, which had a phase stabilizer built. However, the fleet still seemed to go the long way around. This was in the same solar system, BTW. I'm just wondering if this is a bug.

15,486 views 7 replies
Reply #1 Top

I don't think the fleet can jump - only come to.

At least I've never been able to leave so if it is supposed to work in both directions, mines broke too ;)

Reply #2 Top

It should work, Ive got it to work on 105. I never tried it any other way but I just have the marauder leave the fleet and activate its stabiliser, leaving the rest of the fleet to jump away.

Reply #3 Top

Did the destination planet had working phase get at the time you setted up yours and issued order?

 

Did it get destroyed?

Reply #4 Top

The Marauder itself is unable to use it, so maybe that held the fleet back?

Reply #5 Top

as regicide stated,  it could be possible you've had the marauder selected when trying to jump, becuase the marauder itself is unable to jump the entire fleet took the long way

Reply #7 Top

As was said, Antorak must remain stationary and channel the ability. As long as he does, you should be able to freely warp fleets in and out from this gravity well, from or to any other grav well with a stabilizer inside. If you have him selected while ordering the fleet to jump, the Marauder will move. It will break channeling of the ability and make the node disappear, meaning - long way home.

However, I had several issues with it in the past and there is already a post in beta feedback forum about it.
Luckily I couldn't replicate the stabilizer bug in 1.1 yet.