Multiplayer Build Orders 1.11

Build orders suck, etc.  They stifle flexibility, yada yada yada. 

They also give a leg up for players who otherwise wouldn't have a clue until they'd lost 30-50 games online, so all you guys who are sighing about lack of experienced online community chime in and we'll get some good games going..

I've been out of play for a few months, so please offer insight in 1.11.  Previous to that here's what we had. 

A simplified version of the old HuntingX model goes a lil bit like this:

1.  Buy 200 Crystal

2.  Simultaneously build

- Population upgrade 

- Cap Factory - queue Colony Cap Ship (if you are TEC, sub a colony frigate)

- Crystal Extractor

- Scout (one for each lane out of home, 2 for each lane if you are playing Vasari and want neutrals)

3.  Build Metal Extractors, scuttle Cap Factory, send cap to take nearest roid, build Military lab

4.  From here a. rush missile frigates or b. get LRM to first pop cap and then tech Heavey Cruisers, Subverters, or Guardians.  Continue to colonize roids, deserts, terrans, and ice planets, making sure to upgrade population at least twice on each ASAP

5.  Scout actively and grab a planet at your opponent's doorstep.  Build a whole bunch of frigate factories here.

6.  Crush

So in this model what makes decent play is control of neutral resources, consolidated and strategic expansion, and creation of only one or two ship models en masse

It looks like the 1.11 patch has rendered single-ship spamming less effective (although I'm looking forward to the threads like "ZOMG Light Frigates SO IMBA!!!1!1!!")  What else has it changed?

 

 

4,769 views 6 replies
Reply #1 Top

First of all, you only need to buy 100 crystal to perform everything in step 2.

Next, now that colony ships come out of the frigate factory with full antimatter, we don't need to start with the colonizer capital ship every time.

As far as fleet composition goes, now that carriers and strike craft are buffed spamming LRM's and HC's isn't really the best strategy anymore. I'm not sure, but so far it seems that actual balanced fleets seem to be more viable.

Capital ships still suck though since they are downed fast by LRM's and Bombers. All they seem to do is draw fire and then run away (or die) while the frigates and cruisers do all the fighting.

The rest of the HuntingX build model seems to hold up.

Reply #2 Top

anyone concentrating on metal first or is crystal still the priority resource?

Reply #4 Top

Well, Vasari egg is still pretty good since you can let it roam around taking out lightly defended planets by itself.

Reply #5 Top

I'm a big fan of dreadnoughts these days, especially on small maps.  You can core the enemy's planet and expand at the same time.   

Reply #6 Top

on tech, marza is far more beter choise than kol, i even take it over akkan if enemy is close.

 

Akkan dont shine as much as other races coloniser... so you lose nothing by taking marza or dunnov.