So, let's talk *fleet* movement

 

   So after ~1 a week of playing i've found that the make fleet button seems to be a blessing in diquise.

First of I found that just massing all the ships needed for an offencive/defencive operation into a single fleet would result in a horribad use of resources in battle unless an absurd amount of microing is used.

   That let me to start using the *fleets* as battle groups instead

            Example as Advent

                 7 Hv frigs for fire power

                 2 guards to keep them up

                 1 subj to cripple or support

                 2 lgt frigs to keep antimatter up

 

then making a number of susch grp's as fleets and then join them up with the jump as grp function.  this greatly improves the combiened fleets battle preformance but i've come across a number of irritants that i dont really have any idear how to alliviate.

say theres 5 of such fleets joined in grp jump, they don't jump at the same time. Normally it's no worries theres 3-5-10sec from first jump to last ship jumps who cares, but every now and then a ship get's stuck for longer, still no worries, But sometimes it's a fleet leader and that makes his grp jump rigt back to him. Seeing 20 carriesrs jump right back out because the jerk i promoted to admiral 45 min ago turned out to be a toad and loosing all fighter cover is just a numbing expirience /wrists

and is there any way to not have newly build ships auto join fleets, that feature makes no sense what so ever imo. nornally i wouldent mind but because my fleet estup is as it is, i only have key binds to my 2 main combined fleets, it can very quickly become impossible to figure out what the fuck just hapend to all the newly built ships if if focus is shited to even a little while.

last, I was wondering if there is some way to selecet all ships in a fleet short of keybinding them to ctrl+number? i cant seem to find any but im geussing there is something like dubble clikking the fleet ldr should select all it's members, and i've just missed it somehow?

yaya i know l2spell or something but it's late and im stoned, and saying sorry is way easier than concentrating hehe O:)

 

/kruppe

9,701 views 12 replies
Reply #1 Top

last, I was wondering if there is some way to selecet all ships in a fleet short of keybinding them to ctrl+number? i cant seem to find any but im geussing there is something like dubble clikking the fleet ldr should select all it's members, and i've just missed it somehow?

The fleet leader has a golden bubble floating above it.  Clicking that fleet icon will select the entire fleet.

sometimes it's a fleet leader and that makes his grp jump rigt back to him.

(Going from memory here:)  You can right-click the move icon, it will show one green arrow, if you right-click it it changes to three green arows.  This will toggle whether the fleet jumps as a group, or independantly.  By default it is set to independant.  If you select to jump as a group, then it will wait until all the ships in that fleet are ready to jump (which can take a while!) then they will jump very close together, but not simultaneously.

As for getting multiple fleets to jump as a group... I don't know of a way.

 

 

Reply #2 Top

(Going from memory here:) You can right-click the move icon, it will show one green arrow, if you right-click it it changes to three green arows. This will toggle whether the fleet jumps as a group, or independantly. By default it is set to independant. If you select to jump as a group, then it will wait until all the ships in that fleet are ready to jump (which can take a while!) then they will jump very close together, but not simultaneously.
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thats what i'm doing, just select all fleets and hit that button and you're fit to go but the problem is when a fleet leader gets *stuck* it's an AI pathing problem, that can be overcome with a bit of microing, it's just really annoying when it happens at crucial momemts

Reply #3 Top

The fleet leader has a golden bubble floating above it. Clicking that fleet icon will select the entire fleet.
End of quote

I knew it, thanks a bunch:), incidently does this select only the original fleet or also stupied ships that aouto joined the fleet at a leater date?

Reply #4 Top

Fleet behavior seems buggy to me. Sometimes stuff stays together as I would expect it to (yes I know where the fleet distance button is). Other times it seems totally oblivious. I've had a real hard time getting disciples and Illuminators to stay close to Motherships.

Reply #5 Top

Quoting Kruppe, reply 3

The fleet leader has a golden bubble floating above it. Clicking that fleet icon will select the entire fleet.
I knew it, thanks a bunch:), incidently does this select only the original fleet or also stupied ships that aouto joined the fleet at a leater date?
End of Kruppe's quote

that was my find aswell, my sollution is to spilt up the fleet in smaller grp's

and remember not all thing's should be on auto attack;)

 

 

Reply #6 Top

I find that I simply have to babysit my fleets. I don't just tell them to cross a gravity well and then jump; that's disaster. I tell them to move towards the edge of the well, wait until they arrive and line up neatly, then command them to jump. I didn't actually know about the jump-as-one feature, so I'll have to try that, but yeah, I hate that my opponents seem to land an entire armada within 3 seconds and it takes me 20. I think the new patch specifically addressed the habit of ships stupidly running around at bad times, so hopefully that's good.

Reply #7 Top

I never put my fleets into actually "fleets". I just always right click the green arrow "group jump" button until it shows 3 arrows. That's all you really need.

Reply #8 Top

I ****ing hate fleets.  I've tried and I've tried to like them but I really can't, it just gives you a disadvantage no matter what I attempt.

For a start I don't want my fleets to form some kind of useless formation, if the Fleet leader is bombarding the world I want the rest of the fleet to go destroy the structures, not sit in formation because the structures are out of range of the fleet.  Even loose formation has this issue.

Secondly I prefer my carriers to sit at the edge of the gravity well thanks, what possible use is having them follow the fleet around as they are attacking?  They were just a high priorty target for the enemy being sat in their faces :(  Leave them with a quick exit if they need and far away from the action.

It's so flipping hard to micromanage a fleet.  Last night in another failed attempt to get fleets to work for me I couldn't even remember how to change the fleet leader.  I set my factory planets rally point to the fleet which works great until you lose the fleet leader in battle and another leader gets appointed, all of a sudden the rally point wasn't working.  I want to take my seige capital out of the fleet to go seige in another gravity well so I click leave fleet and then tell him to move to another planet and guess what?  Some ships start following him...what the hell did I do wrong?

Basically I want to have fleets only have the functionality of Ctrl-number keys but with a nice clickable interface because this whole formation and micro thing just kills the point of it for me.  I normally just use Ctrl keys which works fine but for some reason I keep attempting to get the same thing out of the fleet option and just get frustrated trying.  I just micro the Jump individually or Jump as Fleet arrow thingy when moving them.

Reply #9 Top

I ****ing hate fleets. I've tried and I've tried to like them but I really can't, it just gives you a disadvantage no matter what I attempt.

For a start I don't want my fleets to form some kind of useless formation, if the Fleet leader is bombarding the world I want the rest of the fleet to go destroy the structures, not sit in formation because the structures are out of range of the fleet. Even loose formation has this issue.

Secondly I prefer my carriers to sit at the edge of the gravity well thanks, what possible use is having them follow the fleet around as they are attacking? They were just a high priorty target for the enemy being sat in their faces Leave them with a quick exit if they need and far away from the action.

It's so flipping hard to micromanage a fleet. Last night in another failed attempt to get fleets to work for me I couldn't even remember how to change the fleet leader. I set my factory planets rally point to the fleet which works great until you lose the fleet leader in battle and another leader gets appointed, all of a sudden the rally point wasn't working. I want to take my seige capital out of the fleet to go seige in another gravity well so I click leave fleet and then tell him to move to another planet and guess what? Some ships start following him...what the hell did I do wrong?

Basically I want to have fleets only have the functionality of Ctrl-number keys but with a nice clickable interface because this whole formation and micro thing just kills the point of it for me. I normally just use Ctrl keys which works fine but for some reason I keep attempting to get the same thing out of the fleet option and just get frustrated trying. I just micro the Jump individually or Jump as Fleet arrow thingy when moving them.
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that is exatly why i started using fleets as battle groups instead of actual fleets, while still maintaining to keep support ships in usufull locations. only, as you point out. even that is kinda limeted but atleast stuff starts to kill stuff they are meant to.

 

the problem with removing a ship from the fleet and having others join is that pice of crap auto join fleet funktion why that exists or can't be set to off as ddefault is just ... dumb. Is there anyway to make a mod to change that?

Reply #10 Top

actually, the auto-join is an option (I think - I would have to check again) and ships only auto join a fleet if they jump into a gravity well and there is a fleet already there.  then and only then.  

as for the seige capitol ship leaving the fleet thing - you probably either selected multiple ships and didn't realize it, or you moved your mouse immediately after clicking (if you try to click and then switch buttons too quickly, it will register the click on the button you go to - that is if they are right next to each other, like build bomber and build fighter buttons.  I am always screwing up the number of each that i want, cuz i click one and then the other, and then switch back again really quickly)  a simple (but annoying) way to avoid this is to make sure that it registered your click before you move your mouse off the button.

Reply #11 Top

Wait; if you have your fleet's set to attack anything in the gravity well, they will. If they aren't doing that, you changed it. And I actually like the formation; my Heavy Cruisers all rush in first to take punishment, followed by my other combat ships, with carriers in back. This is good.

Reply #12 Top

Wait; if you have your fleet's set to attack anything in the gravity well, they will. If they aren't doing that, you changed it. And I actually like the formation; my Heavy Cruisers all rush in first to take punishment, followed by my other combat ships, with carriers in back. This is good.
End of quote

 

erhgmm, what are you talking about?