Bugs?

So here are two things, one new and one old that annoys me a lot.

New one: It seems when I have ships in a fleet (didn't test it any other way) that only the flagship (or maybe caps) is the only one that targets and attacks while the others just follow the cap.  If they have abilities, they do use those when needed but thats about it, I would have to manually target each time for them to fight.  Also, strikecraft work fine, so those are the only ones.

 

Old one: When you look at a Dunov from far, I have it set so you can see the little image of it but its not really it...but, it is only for the Dunov that you see it backwards.


Its the slightly whiter circle one, you can see the cannon thing is on its right (from my point of view) on that picture...it looks like its flying backwards or something.

As you can see, the cannon is on the left (from my point of view) as it is suppose to be, I took a close look at the picture and it is backwards and because of this, I believed thats why the Dunov is the stupidest cap because it always takes the long way around and takes the longest to get into position to phase jump.

Please look into...and thats it for today, happy thanksgiving for whom it applies to.

11,879 views 11 replies
Reply #1 Top

Update

So, I decided to do that ctrl + Somenumber instead of a fleet with a fleet leader and it seems that the ships work fine that way, for the most part.  Either way, I like putting my ships it fleets, so for now theres a way to have them grouped and fighting but not in fleets unless you like to manually control them every second.

Reply #2 Top

I'm having an issue since 1.1 where I will select a group of units and select an enemy unit for them to destroy, then zoom out and come back 5 minutes later and they have losted their targetting and are attacking everything but the target I selected. I lost far more cap ships then I care to admit because of this. This was never an issue prior to 1.1. It makes multitasking battle fleets across different planets quite discouraging.

 

Reply #3 Top

Quoting Verkinix, reply 2
I'm having an issue since 1.1 where I will select a group of units and select an enemy unit for them to destroy, then zoom out and come back 5 minutes later and they have losted their targetting and are attacking everything but the target I selected. I lost far more cap ships then I care to admit because of this. This was never an issue prior to 1.1. It makes multitasking battle fleets across different planets quite discouraging.

 
End of Verkinix's quote

 

So your problem is that they are attacking everything but what you targetted?  Hmm, what race were you fighting against and what was the target?  Also, were your units in a fleet or just grouped together.

By the way, since no one seems to notice this, I think I shall try to get noticed by keeping it up until someone else comments on the stuff.

Reply #4 Top

I've run into something similar.   I will take a fleet and I will right click an attack order on a structure.  Then i'll hold down shift and right click to que up each successive building I want the fleet to destroy.  They get out of order often

Reply #5 Top

Quoting Simmyaz, reply 4
I've run into something similar.   I will take a fleet and I will right click an attack order on a structure.  Then i'll hold down shift and right click to que up each successive building I want the fleet to destroy.  They get out of order often
End of Simmyaz's quote

Someone reported queues breaking on the evening of the 1.1 launch. Blair and I spent some time trying to reproduce it but never managed to. Odd.

Reply #6 Top

I've noticed with fleets that when giving orders the flagship will carry out the order with the rest trying to form up instead of keeping pace. So when an attack order is given the flagship moves to attack position but the rest of the fleet won't really do anything until they have formed up on the flagship again, after that they seem to act like they should, such as attacking sturctures, enemy ships, bombing planets or w/e.

Reply #7 Top

As you can see, the cannon is on the left (from my point of view) as it is suppose to be, I took a close look at the picture and it is backwards and because of this, I believed thats why the Dunov is the stupidest cap because it always takes the long way around and takes the longest to get into position to phase jump.
End of quote

The tactical icon not perfectly matching the model has nothing to do with how the ship moves or behaves. And it's pretty obviously moving forward in the zoomed-in image.

Reply #8 Top

Considering how slow even frigs move in this game I can easily see how trying to 'form up' would make fleets do completely insane things when they get conflicting commands like 'attack this', so they try to form up, but while forming up a target comes into their engagement radius so they engage it and ignore the primary target entirely.  Since the capital does not move much, just re-orients, it does not suffer the same problems.

So... is there an 'open fleet' command where the ships are not fixed to their fleet formation and will move on the selected target by the most efficient means and engage that target once in range?

Reply #9 Top

Quoting kryo, reply 7

As you can see, the cannon is on the left (from my point of view) as it is suppose to be, I took a close look at the picture and it is backwards and because of this, I believed thats why the Dunov is the stupidest cap because it always takes the long way around and takes the longest to get into position to phase jump.
The tactical icon not perfectly matching the model has nothing to do with how the ship moves or behaves. And it's pretty obviously moving forward in the zoomed-in image.
End of kryo's quote

Thanks for commenting, thats just something that bugs me and it makes sense that the picture doesn't effect the mechanics but any reason to explain it always being the slowest is good enough for me.

 

Also, I haven't come into the queing problems myself, but I think queing against vasari would be troublesome because their structures can phase out and I believe each time they did that, i always lost them as a target and my fleet would just move on even though they could keep firing, if I forced them to fight they would keep damaging it.

Reply #10 Top

Quoting Sundansyr, reply 8

So... is there an 'open fleet' command where the ships are not fixed to their fleet formation and will move on the selected target by the most efficient means and engage that target once in range?
End of Sundansyr's quote

I haven't actually tried it, but I imagine setting the formation to "loose" would make it so the ships can engage targets sooner since it shouldn't take so much time to form up.

Reply #11 Top

any reason to explain it always being the slowest is good enough for me.
End of quote

IIRC all of the colony caps are slower than their peers; goes for all three races, not just the TEC.