Nonsensical AI

So, I've taken a liking to Advent recently... the massive numbers of strike craft and distinctly cheesy-sounding weapon noises are much to my liking. However... I've got one particularly odd problem.

 

Whenever I build a Progenitor, and take it into combat (which isn't very often, but still...), instead of pointing straight at its attack target like usual, it turns 90 degrees to them. This isn't so much a problem to the gameplay itself, it just looks stupid and makes navigation during combat a bit of a chore.

 

I'm running a mod, so I looked to see if there was anything in the ship's entity file that might be related to this bizare behavior, and while I'll bet this has nothing to do with my problem, both DamagePerBank:RIGHT, and DamagePerBank:LEFT are set to 90.... 90 degrees, maybe? I have no idea. Somebody help. XD

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Reply #1 Top

You need to mod it so the front bank has the highest DPS. The code automatically determines if the ship is optimal at broadsides or frontal firing based on the weapon data.

Reply #2 Top

Well I am glad I read this post I will have to chage that in my mod I didn't notice that before its like that even in the normal game thou but I think it is kind of a bad

I would change the damage on the plasma to 180 in front and zero on both sides I think that would be about right

the plasma cannons on that ship realy look like there only desgined to shot forward there more like plasma slots or something

anyway thank you for posting this