Question about Entity file

Hi All,

am new to this community and wanted to try my hand at modding the game. But encountered a strange problem and wondered if any of you have a work around or am I the only experiencing this.

Basically, I am having problem reading and editing the entity file in the "gameinfo" folder because it appears in wierd format. I can open and read the "data" files with no problem. I can also open and edit the ".entity" files that comes with the forgetool 1.1 installation with no problem (the ones that are in the "Referencedata" folder).

However, when I try to open the .entity file in the "gameinfo" folder, it appears with strange symbol and formatting like this :

BIN
   A b i l i t y    A p p l y O r R e m o v e B u f f T o S e l f
   A l w a y s P e r f o r m    B u f f C h a r g e d M i s s i l e s L i g h t S e l f    C e n t e r            E F F E C T _ P h a s e C l o a k &   I D S _ A B I L I T Y _ C H A R G E D M I S S I L E S A C T I V E _ N A M E -   I D S _ A B I L I T Y _ C H A R G E D M I S S I L E S A C T I V E _ D E S C R I P T I O N          R e s e a r c h W i t h o u t B a s e -   R E S E A R C H S U B J E C T _ A B I L I T Y A C C E S S _ C H A R G E D M I S S I L E S &   O n l y W h e n A t t a c k T a r g e t I s I n F i r i n g S o l u t i o n    A n y     
   A n t i M a t t e r                @           -   R E S E A R C H S U B J E C T _ A B I L I T Y A C C E S S _ C H A R G E D M I S S I L E S        I D S _ A B I L I T Y _ C H A R G E D M I S S I L E S _ N A M E '   I D S _ A B I L I T Y _ C H A R G E D M I S S I L E S _ D E S C R I P T I O N    H U D I C O N _ A B I L I T Y _ C H A R G E D M I S S I L E S &   H U D I C O N _ A B I L I T Y _ C H A R G E D M I S S I L E S _ A C T I V E    

 

I hope someone can help to shred some light on this strange issue that I am encountering.

Thanks in advance.

5,134 views 5 replies
Reply #1 Top

You need to download the 1.1 modding tools package. There you will find all the relevant files in text format (the one you are looking at is in binary, that's why its unreadable) or you can convert the binary .entity files into text yourself with one of the modding tools. You also want to convert your modded files back to binary prior to releasing them because they optimize loading speed that way.

Reply #2 Top

I am a little lost on how you convert the text back into binary, what do I use, the convertdata.exe, thanks in advance. 

Reply #5 Top

However, to get any changes you've made to be used by the game, you do not need to convert the files into Binary format. Putting the modified files in your Mods folder - on my PC this is "C:\Documents and Settings\[username]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods" and then simply activate it in the game via the starting menus.