have you guys thin, that carriers are too storng now??????

die like flyes.?????? when carryers attack...even those deffeshe hhipes dont help!!!cmon,, advent all over?!???"?"?"?"?

31,781 views 73 replies
Reply #1 Top

cmon, everyone playes with carriers...pointles...do only  30 carriers and u have already win the game-...silly

Reply #2 Top

i have 300 games....like 10000 h, and now ...

Reply #3 Top

make other ships faster and we got the poind´t,,,,

Reply #4 Top

This is realy stupid what u did...i have won 60 games as vasari 40 as advent and oher as tec...and now u make this carrier game??? cmon ill sue you...u  cant make this one sided?!?! advent will rule the game...give me a breake...i dont wanna make only carriers..too one sided...

Reply #5 Top

fudge you!!! why rune the game!!

Reply #6 Top

you could have said all that in your original post...

Reply #7 Top

Paxil...........or just breath for a minute. Lf's peel carriers esspecially with the right support. Try it. They're cheap and make fast. Carriers can be swamped. It's true. *_*

Reply #8 Top

cmon, if u are vasari, theb u cant do anything,  vasaris ships are too  slow for carriers

Reply #9 Top

why ever play as vasari?!:S dont get point now

Reply #10 Top

yes, they czn, but its not right, that even defence vesselc canc take them out!...whats the point then?

Reply #11 Top

i had  40defence vessels, and he had 40  bombers, i coldnt thake them out... my vesseld dies like flies...

Reply #12 Top

Ok, some basics while you're pissing and moaning about the inequity of life.

 

The lasurak transporter is 14 supply, the junsurak sentinel is 5.  You can have almost three sentinels for every lasurak from a supply standpoint, and better than two to one from a cost standpoint.

 

If he doesn't have any fighters, matching him up with defense frigates is stupid anyway.  Use your own fighters, an equivalent number will shred his bombers without even trying.

 

Sentinels shred fighters, fighters shred bombers.  You don't use sentinels to defend against bomber spam, you use sentinels to mop up the stragglers after your fighters shred their bombers.  You can use half the fleet points in carriers, go all fighters, and kill the enemy bombers every time.  Even if they split them, your fighters will kill their bombers before their fighters kill yours.

 

Now if you're getting raped by fighters, then you've got a balance concern for your defense frigates.

Reply #13 Top

Oh and... call a help line... No, I don't mean Stardock or Ironclad help line...

Reply #14 Top

This thread needs locked.  It's about some guy who keeps replying to his OP, even though he could just edit the OP.  Instead, he feels like flaming on this site.  If this guy ACTUALLY wanted to know how to deal with carrier spam, there are several other good posts on this forum.

Reply #15 Top

Sounds like the "pro" can't adapt.

 

Shame.

Reply #16 Top

I agree. Flak types should counter all strikesquads better- they are after all an otherwise useless unit. You shouldn't need equal slot flaks to beat fighters/bombers, especially since they're such a specialized unit.

Reply #17 Top

 Will look carries must be storng as of this day in real life the carries are the most common flag ship around. why might u ask becuse the carries are  storng  i mean in the game now there the most expansive ship around that not a cap ship that take up the most supplys now

 

Reply #18 Top

I don't think I would have minded as much if the rant was actually proper English, and made sense!!!!

Reply #19 Top

yes, i can do carriers, and take out the enemy, but can u c the point why make other ships?
Now i only play as Advent, hes carriers have 3 squadrons...20 carriers and u have won!! yeeha, too easy:(

It realy sucks

2 attack runs with bombers fighters, and cap ship is down...and others die faster...

Reply #20 Top

is this post in english? :P

Reply #21 Top

The language doesn't matter, he's right.

If you don't have Carriers you should still be able to beat them with Flaks. Right now, it seems carriers are somewhat of a prerequisite- I'd like not to make them if I don't want to.

Reply #22 Top

Quoting nahhui, reply 9
why ever play as vasari?! dont get point now
End of nahhui's quote

Vasari still has all sorts of advantages and there might be some excellent reasons to play as Vasari.  The question remains, as it did in 1.05, why play as TEC?

Reply #23 Top

If you don't have Carriers you should still be able to beat them with Flaks. Right now, it seems carriers are somewhat of a prerequisite- I'd like not to make them if I don't want to.
End of quote

 

Why?  Fighters killing bombers has been the way of war since their inception.  Anti-air ground sites are the last line of defense, used because your actual defense failed.  When bombers are already on your territory, it's too late.  They're dealing damage.  You're matching a ground site designed to kill airplanes against an airplane designed to kill ground sites.  It's an even match depending on technology.

 

It's entirely sensible that flak frigates would only be relatively equal against bombers, it's the expected result.  You're pitting strike craft design to kill frigates against frigates designed to kill strike craft.  As they are equivalently priced for a numerical advantage in the much maligned Vasari v Advent matchup, I fail to see why even numbers leading to the loss of the defense frigates should be anything but expected.  To be otherwise makes strike craft useless.

Reply #24 Top

Quoting psychoak, reply 23

If you don't have Carriers you should still be able to beat them with Flaks. Right now, it seems carriers are somewhat of a prerequisite- I'd like not to make them if I don't want to.

Why?  Fighters killing bombers has been the way of war since their inception.  Anti-air ground sites are the last line of defense, used because your actual defense failed.  When bombers are already on your territory, it's too late.  They're dealing damage.  You're matching a ground site designed to kill airplanes against an airplane designed to kill ground sites.  It's an even match depending on technology.

It's entirely sensible that flak frigates would only be relatively equal against bombers, it's the expected result.  You're pitting strike craft design to kill frigates against frigates designed to kill strike craft.  As they are equivalently priced for a numerical advantage in the much maligned Vasari v Advent matchup, I fail to see why even numbers leading to the loss of the defense frigates should be anything but expected.  To be otherwise makes strike craft useless.
End of psychoak's quote

1. Gamplay > History- Although, your example isn't really accurate. A) Flaks aren't ground units. B) Naval AA vessels significantly outrange aircraft. C) The described purpose of a Flak is to "Protect the fleet" NOT "protect bombers."

2. While your logic is sensible-
Flak = Frigate
Bomber = Strikesquad
Bomber > Frigate
Flak > Strikesquad
Then,
Bomber ~= Flak

It's narrowminded. The bomber has more utility, thus it's value is greater. You can counter flak with Bombers if you just muscle them down because they 'break even', as a result- Bombers are much better than flaks.
Bomber ~= Flak
Bomber > Frigate!Flak
Frigate!Flak > Flak
Bomber > Frigate
Bomber > Flak

So... the only practical counter for Bombers are Fighters, and fighters don't really beat anything else, sure- that almost makes sense... but wait... It's wrong to think of Bombers as a unit in and of themselves; they're just a part of the Carrier. So when we say fighters are the only real counter to bombers, what we're really saying is that carriers are the only counter to carriers.
Fighter > Bomber
Carrier.fighter > Carrier.bomber
Carrier > Carrier

So, lets take all of my p, q expressions up till now and make one point that's rather self-evident.
Carrier.bomber > Frigate
Carrier.fighter > Carrier.bomber
Carrier ~= Carrier
Carrier > Frigate

Logically, it's STUPID if Flaks don't beat Bombers, otherwise Carriers are the only unit worth making. Are all of these expressions true in terms of the game? Gee, I have no clue (testing the counter system in this game is troublesome with so many variables to consider- Armor, Hull regen, Shield regen, shield Mitigation, etc- another thing that makes playing this game confusing for multiplayer)- but If Flaks are breaking even with Bombers, then that makes Carriers the only unit worth making- and that makes for a poor game.