nahhui nahhui

have you guys thin, that carriers are too storng now??????

have you guys thin, that carriers are too storng now??????

die like flyes.?????? when carryers attack...even those deffeshe hhipes dont help!!!cmon,, advent all over?!???"?"?"?"?

31,782 views 73 replies
Reply #51 Top

I think they just nerfed the flak to much.  Its 43% less then it was in 1.05.  In 1.05 it was to good at doing its job.  Now its just not enoght.  I liked it at 25% less then 1.05. 

I say keep carriers where they are, up the flak damage, and make some of the other ships faster to catch the carriers.

Reply #52 Top

I seem to be doing OK with a mixed Vassari fleet vs all carriers!!!!

Reply #53 Top

I think they just nerfed the flak to much. Its 43% less then it was in 1.05. In 1.05 it was to good at doing its job. Now its just not enoght. I liked it at 25% less then 1.05.
End of quote

 

It actually is at 25% less...they initially did 43% and then scaled it back...the change log lists both changes.

Reply #54 Top

I thought it was only one of the the later betas that went with 25%, because I was dissapointed that the 1.1 was back up to 43%.

I think the carrier should be the center peice, which it is, but it needs some tweaking.  I mixed fleet should be able to take out a group of mainly carriers, but that just does not seem to happen.

Reply #55 Top

It's a very simple solution. Make Light frigates attack their targets at an optimal distance. If they made it so that light frigates just tried to stay within their attack range Carriers would not be over powered.

Reply #56 Top

The TEC and Vasari do have a defence against the strike craft. The TEC have Flak Burst and the Vasari have Jam Weapons.

 

If they focus on those two abilities they should be able to take on carrier spam.

Reply #57 Top

Ok,........Peeps listen up. Cobalts, Disiples, and the skirmisher peel carriers. Tkins has the straight goods. the key to makin this work is....

1. Numbers (I'm not talkin overkill but having 20 to 30 will save ur bacon.)

2. Keeping ur Lf's away from Lrm's. (This involves micro and making your Lf's a seperate flt. Lrms can't catch lf's use this to your advantage. Peeps are still in that lrm spam cycle.)

3.THINK, Scout, and Counter what your enemy is making and doing.

4. Have fun. Stick around after a game and chat. Ask questions and such.

;)

Reply #58 Top

Totally right.

 

I think a lot of people online have forgotten about counters. Follow Lord Dark Cloud's 4 step workout guide and you got it!

Reply #59 Top

yah, I'm having no trouble playing as Vasari against Advent online...Just because this has become more than a two-ship type/two-cap type game doesn't mean it's broken. 

FWIW, and what I was trying to get at with my earlier comment, Advent carriers produce more strikecraft, and Vasari carriers produce *better* strikecraft, for 2/3 the cost.  And both Vasari bombers and fighters benefit from phase missile techs, which means I'm gonna carve past your Advent shields in no time.  Finally, Vasari Bombers are amazingly tough. 

It's important when you are looking at balance to consider things like quality, as well as quantity...

Reply #60 Top

personally find all of this pretty funny. vasari/advent can duke it out in the air for all i care. i play tec and we're left behind in the air war. the nice thing is, our carriers are cheap, and our ships are cheap. tec is designed to lose ships as fodder and replace em faster than they can be lost.

that doesnt mean spam though mind you. i build X number of carriers depending on what my enemies are doing. if they are spamming carriers, i find out if its bombers or fighters. bombers, i'll mass all fighters and build some extra carriers than normal to help kill off the carriers as soon as the bombers are shredded. if the enemy masses fighters, i build enough to counter, plus a few more if its advent just to keep their fighters busy while i rush in for the kill with lrf, lf, and hc, not to mention missle barrage and slew of other abilities thrown in to help mop up. i have more difficulty against a mixed fleet than i do against a spam. unless its an illum. spam, then i'll just lower myself to their level and spam carriers to add injury to insult.

i've won games and lost games online. i've come to learn that the person who has the better skills, better strats, and better micromanagement will come out on top. every time. thats why its called strategy. not shoot em up.

Reply #61 Top

Ok so who remembers when carriers only had one squad of strike craft and the Advent had two.  That was a major point of fighting.  Now the race with the STIRKE CRAFT advantage is the bane of everyone's exisitance because it is furfulling its role?  It was pointed out earlier that there are plenty of good posts on the website that conteract fighter and bomber spam.

 

First it was Korsav Spam, then LRM Spam, then Illuminator Spam, now its Carrier Spam. The devs can't fix everything. There are always going to be "imbalances" that whats makes the stratagey game a stragey game.  The satisfaction of wiping the floor with a carrier based opponent is the sweetest victory.  I like the challange.

Reply #62 Top

personally find all of this pretty funny. vasari/advent can duke it out in the air for all i care. i play tec and we're left behind in the air war. the nice thing is, our carriers are cheap, and our ships are cheap. tec is designed to lose ships as fodder and replace em faster than they can be lost.
End of quote

 

Not True!  Exhaustive Combat Tests have shown that 10 out of 10 TEC Fleets using the HOSHIKO(TM) absolutely wtfpwn enemy fleets and have a HUGE reduction in combat losses, crew injuries, and property insurance claims!  HOSHIKO(TM) isn't just great in your fleet, it is CHEAP too!  We can send you your first HOSHIKO(TM) today for the low cost of 19.95 Trillion Credits!   But WAIT!  We are so CONFIDENT about the HOSHIKO(TM), we'll let you build your own HOSHIKO(TM) at any participating Level 3 Military Lab.    So what are you WAITING for?  Try HOSHIKO(TM) -- don't wait, call TODAY!

 

                                                Product Disclaimer

  • Level 3 Military Lab must conduct appropriate research to build Hoshiko(TM).
  • Hoshiko(TM) occasionally chase things around the gravwell while your ships are destroyed.
  • All Combat Tests were conducted by people named "Cykur" against people not named "Cykur".
  • Hoshiko(TM) may not help you wtfpwn anything.

 

Reply #63 Top

I hate the damn hoskiko.. they repair the damn fleet and i have to hunt them down before I can do any real work!

But yes that's a great way to deal with bomber spam if you can survive the first wave!

Reply #64 Top

Um, I noticed some people saying that they are having their "balanced" fleets mopped up by all-carrier fleets. Well, if your opponent is using a completely linear strategy, surprise: the appropriate counter-strategy will be linear as well. There doesn't seem to be a "best" strategy as far as fleet composition in 1.12, as far as I can see. It all depends on what your opponent is doing. Listen, have you ever seen how little damage bombers and fighters do to light frigates? You'd be surprised... You can still kill SOME, but you have to focus ALL of your damage onto the LF's in order to make any progress. Meanwhile, light frigates are RAPING carriers very quickly (20 advent LF's can kill an advent carrier in less than 20 seconds on normal ship speed game setting), which by the way are much more expensive and not to mention cantankerous to replace. Consider that building squadrons takes not only an excessive amount of resources, but additional time thereafter as well (it takes some time for carriers to build their squadrons fresh out of the factory, especially as the Advent), and it's obvious that carriers only dominate when you catch your opponent without enough LF's. Of course, making your whole fleet consist of only LF's is quite boring, but you do what you have to in order to win. Example: if i roll up on the computer with mostly advent carriers (say 10 or so) and less than 10 illuminators, and he has 30 or more light frigates, there's only one smart thing to do: run. I can't afford to lose even a couple of carriers when all he has to do is pump out a few more light frigates every time I kill one, while in the meantime I'm losing a carrier every 20 seconds. Also, LF's are fast, and can get to the heat of battle quickly, whereas carriers are as slow as capitals. Even if you are able to get a carrier into battle immediately, it's useless for about a minute (as the advent anyway, vasari can get their squadrons online more quickly). 

And no, I really dont think that Advent strike craft are overpowered compared to the other factions. It seems to work this way: the more members per squadron, the harder the squadron is to rebuild. For instance, Vasari members are replaced almost as quickly as Advent members, but each member can absorb and deal more damage. Yes, Advent squadrons overall can deal more damage per unit time (because of their greater numbers). What this means in terms of game balance is that Advent, with its massive numbers advantage, can in fact deal more damage at the start of a fight, but has a harder time recovering it's squad members after taking losses when compared to TEC squads and especially those of the Vasari.

What I think most people are refering to when they claim there is an imbalance is this: when the Advent roll in with mostly carriers on your "balanced" fleet, their fighters can quickly kill your LRM's and bombers, their bombers can wipe your capitals and HC's, and if you don't have many LF's in your fleet, you have nothing left to deal a significant amount of damage to either the bombers (flak/defense vessels don't do much to bombers) or their respective carriers. Basically, the first punch from an Advent all-carrier fleet really, really hurts. But if you have a 3-to-1 ratio of LF's to their carriers (unless you're vasari, then I think about 2-to-1 can do the trick), while they are killing your big damage dealers, your LF's are quickly eliminating the source of the problem. And meanwhile, you don't need fighters to kill their bombers, or defense/flak to kill their fighters, because neither one of the squad types can really do much to the LF's medium armor. Yes, you do lose your more expensive fleet members, but on the other hand, if you are constantly scouting and know that your enemy is coming with all carriers, all you need is LF's. YOU DONT NEED ANYTHING ELSE. End of story. They will die under the cruel hammer of your low-tech, extremely inexpensive and dumbed-down strategy. And the bottom line is, your strategy costs less and takes less research to implement: just do a tier one upgrade on damage and hull (and shield as the advent), and that's that. You can spend a bit more of your resources on economic research and development (giving YOU a numbers advantage as the battle drags on), while he's blowing his wad building expensive carriers and hoping that he can knock you out with the first punch.

Reply #65 Top

Superchimp8, let me explain why light frigates fail at killing carriers.

 

They die to LRFs, too quickly.

 

Maybe a bunch of light frigates.... like 20~30 of them can kill three or four carriers, but then your entire light frigates wiould be melten by LRFs.

Also, Light frigates are not so cheapy made (they are actually more expansive than LRFs in terms of credit.) This means you won't make enough LRFs.

Even with carrier spam, LRFs (and HCs) are MAIN damange dealers in your fleet.

And you can't make enough of them because you have to make Light frigates.

 

You are doomed.

 

See? the problem is that Light Frigates's armour is made of paper if you put LRFs into the equation. And they just don't survive long enough.

Reply #66 Top

Quoting Cykur, reply 12

personally find all of this pretty funny. vasari/advent can duke it out in the air for all i care. i play tec and we're left behind in the air war. the nice thing is, our carriers are cheap, and our ships are cheap. tec is designed to lose ships as fodder and replace em faster than they can be lost.


 

Not True!  Exhaustive Combat Tests have shown that 10 out of 10 TEC Fleets using the HOSHIKO(TM) absolutely wtfpwn enemy fleets and have a HUGE reduction in combat losses, crew injuries, and property insurance claims!  HOSHIKO(TM) isn't just great in your fleet, it is CHEAP too!  We can send you your first HOSHIKO(TM) today for the low cost of 19.95 Trillion Credits!   But WAIT!  We are so CONFIDENT about the HOSHIKO(TM), we'll let you build your own HOSHIKO(TM) at any participating Level 3 Military Lab.    So what are you WAITING for?  Try HOSHIKO(TM) -- don't wait, call TODAY!

 

                                                Product Disclaimer



Level 3 Military Lab must conduct appropriate research to build Hoshiko(TM).
Hoshiko(TM) occasionally chase things around the gravwell while your ships are destroyed.
All Combat Tests were conducted by people named "Cykur" against people not named "Cykur".
Hoshiko(TM) may not help you wtfpwn anything.
 
End of Cykur's quote

omg whydontwehavemorepeepslikeu:drool:

 

i dont bother carries having 2 squads each,   im jsut confused why theyve got over 1200 health,  theyve got more health then a heavy cruiser and even with amassed light frig u cant do much to em, fighters n bombers kil those to easily i also think they should be slower,  as long as u maneuver em across the grav-well squads pretty much kil everything, whilst carriers themsleves barly take hits.... theyre slow already... but they should be made even slower, theyre a support ships carrying fighters after all, i would think that with 2 squads you dont have alot of room for engines,  and with all that health, u eed a pretty big engine to get it moving anyways -. -   so speed will be o.k. if health is drasticly reduced

Reply #67 Top

OMFG soooo...much whinning. U know what beats strike craft KOL's the effin battleships. u know what beats lrf's MARZA"S the mothereffin Dreadnaughts, and u know what keeps others from beating them DUNOV's the battlecruisers, and HOSHIKO the cruiser, and CELIO the cruiser. AND u know what makes them fat enuf to take almost anything ..... ALL THE STRIKE CRAFT THEY WERE FEEDING UR KOL's. It's all about command ppl....dont leave ur abilities on auto...stratigize........control ur fleet.....and this is the most unseen one of all..........MANEUVER!!!!! yes to does matter>>>>>>

Reply #68 Top

T E C 4 LIFE!!!!!!!!!!!!!!!!!!!!!!1

 

Reply #69 Top

Everyone seems to forget that carriers cost more and use more supply.. the adv carrier uses 20! Also, the building has to be qued for the same type strike craft, so if its an all bomber or mainly bomber carrier group, they are dead as soon as the fighters take enough of the other squads out... and the argument that you shouldn’t have to build a fleet that can effectively counter carriers is ridiculous.. thats like saying HC are OP because you only build light frigates to counter them...

 

Or that we should take out the attack dog from RA2 because you built only flak troopers,  ;0

 

Reply #70 Top

Quoting Cykur, reply 12
Not True!  Exhaustive Combat Tests have shown that 10 out of 10 TEC Fleets using the HOSHIKO(TM) absolutely wtfpwn enemy fleets and have a HUGE reduction in combat losses, crew injuries, and property insurance claims!  HOSHIKO(TM) isn't just great in your fleet, it is CHEAP too!  We can send you your first HOSHIKO(TM) today for the low cost of 19.95 Trillion Credits!   But WAIT!  We are so CONFIDENT about the HOSHIKO(TM), we'll let you build your own HOSHIKO(TM) at any participating Level 3 Military Lab.    So what are you WAITING for?  Try HOSHIKO(TM) -- don't wait, call TODAY!
End of Cykur's quote

If I order now, will it also come with a free set of Ginsu knives?

Reply #71 Top

Quote: "Superchimp8, let me explain why light frigates fail at killing carriers.

 

They die to LRFs, too quickly.

 

Maybe a bunch of light frigates.... like 20~30 of them can kill three or four carriers, but then your entire light frigates wiould be melten by LRFs.

Also, Light frigates are not so cheapy made (they are actually more expansive than LRFs in terms of credit.) This means you won't make enough LRFs.

Even with carrier spam, LRFs (and HCs) are MAIN damange dealers in your fleet.

And you can't make enough of them because you have to make Light frigates.

 

You are doomed.

 

See? the problem is that Light Frigates's armour is made of paper if you put LRFs into the equation. And they just don't survive long enough."

 

I agree that LRF's totally rape LF's (no KY). But I'm not "doomed" if someone is "carrier spamming" against me, because what this means is that they are spending all of their resources on carriers, and very little on anything else. You won't need any of your other damage dealers (LRF's or HC's) if he uses all carriers. If LRF's were to make up a considerable portion of the fleet (we're talking more than a 2-1 ratio, i'd assume), then we aren't discussing carrier spamming anymore, because building LRF's necessarily implies that less of a person's resources are being spent on carriers. Now we're talking about a more multi-dimensional fleet, which requires a more multi-dimensional counter fleet. 

So even though this is a bit off topic, here's what you do if someone uses carriers in conjunction with LRF's: fighter squadrons. The LRF/carrier combo is then forced to add defense vessels in order to defend it's LRF's. This is actually quite a dynamic combo, because the LRF's protect both the carriers and defense vessels from LF's (LF's shred defense vessels about as quickly as carriers), and the defense vessels protect the LRF's and bombers from fighters...

A cheaper way to protect your LF's from LRF's is to spam some scouts... they don't do massive damage to LRF's, but they're so cheap (just 200 credits and 2 supply, i think the vasari scout actually costs metal though). Try it once, you'll laugh your ass off at how fast they can deal with LRF's. 

Reply #72 Top

Vasari players can't spam scouts to counter LF. Advent and TEC ones can, but Vasari can't (not effective in terms of cost, unfortunately)

 

And btw, this multi fleet, Carriers + LRFs are best things you can have and there is little counter to it. You notice that This combination basically counter EVERYTHING. Only thing can effectively counter this is BIGGER Carrier + LRFs or go for Heavy cruisers if he does not have enough bombers. You can go pure fighter carriers, but you will find out they are lackluster to anything other than LRFs and fighters (well, not really if you have a lot of them.)

You can put some flavor by putting some repair vessels, support ones but you must have MOAR carriers and LRFs to counter the combination.

 

According to armour and attack kinds of frigates and cruiers, the counter to Carriers + LRFs should be Light frigates + Flaks.

 

Oh well, Suppose FLaks would kill strikecrafts while dealing some heavy damages to LRFs, Light Frigates then chase carriers to kill them off.

This does not work because Light Frigates have too few HP, too expensive and Flaks are completely useless other than surpressing strikecrafts.

 

 

This is more of balance problem, and solutions are incredibly easy.

Change flak frigate's attack type to light (get rid of that silly very light anyway)

Buff light type attack against very light: 100% to 150%.

Slightly increase HP and shields of light frigates (or cost reduction)

Done. It should be tested and maybe some number adjustment needed.

 

Only side effects are fighters killing each other more faster (so faster game progress!) and a bit slower in colonization (being neutral frigates being tougher)

Now, because base damage is reduced, flak won't do much about anything else, but it will kill off LRFs so hard that it will Advent players cry (well, those like to spam illums.)

It also will 'surpress' fighters and bombers like current state, so light frigates can close and kill of carriers off, if they didn't die to LRFs...

 

So, let's see completed food chain.

Carriers > LRFs (fighters can kill off LRFs quickly thanks to 200% damage)

Light frigates > carriers (due to lack of medium damage from fighters/bombers, and LF does 150% to carriers)

Light frigates > flaks (again, 150% to flaks, and cheaper)

LRFs > Light frigates (due to incredible base damage, and 150% damage to medium, while LF only does 75% to LRFs)

Flaks > LRFs (200% damage, while LRFs do 75% to flaks)

Flaks >/= Carriers (they surely surpress strikecrafts in general. But not able to kill carriers themselves)

With this, no unit has definitive advantages, slightly favor to light frigates and flaks.

With this we can FINALLY see the mixed army of light, long-range, flak and carriers til mid game.

 

There would be other solutions, but it seems this is the one bring the least changes in values, yet proper affects on current games.