Questions on Attack Priority
Hey, as a brief introduction I'd like to say that I'm fairly experienced with RTS games in general but am relatively inexperienced in SoaSE. I usually play Vasari because they've always been fun for me so my main question will sort of be from that standpoint. Being terrified of beginning a game with someone online except for occasional friends, I find that most of my games take place against Medium AI.
Anyways, my dilemma comes from large fleet battles at any point in the game, though for most purposes you can assume mid to late. I find that when my forces jump in system to combat the enemy's forces, I have absolutely no idea what to do with my ships. What should be attacking what? Should I let ship abilities autocast or micro them? Do I need to group units or is it fine to let them all jump in together?
My second question deals with fleet composition (again speaking mostly from Vasari). Assuming that I'm playing on a large map with plenty of time to get whatever ships I need, what is a good feel or ratio to use when forming my forces? I usually mass Assailants and Enforcers until I can get RA which I spam because it seems very cost efficient. I know from reading the boards that opinion is split on this, but what is a good amount of cap ships?
At any rate, thanks for taking the time to read and I appreciate any feedback people have.
A new Sins player,
Atreus