-=XX=-Nephilim -=XX=-Nephilim

Entrenchment - Will it make games even longer???

Entrenchment - Will it make games even longer???

As most of people here I simply cant wait to get me handiez on it!

However, was wandering about something and that is pretty much as per title of this thread...

 

Will Entrenchment make games even longer than they are now!?

 

This of course is completely irrelevant when it comes down to SP since we can save the game X amount of times and eventually bring it to the end - but how about MP!?

I know that Beta is still not out but I am sure that SD / IC guys are having a blast so this question is more directed to developers than members of this community...

What is your experience so far while doing internal tests in regards to game length? Please note that I am not referring to SP game length but MP exclusively in this thread!

Would be great if you could reply to this one :) 

93,474 views 64 replies
Reply #51 Top

Yeah, pretty much. It spreads your culture at the target planet (which is what gives the 6% mitigation increase as that's part of the culture line needed for the Deliverance research) and at the same time gives your ships in that well the 15% damage boost. It looks like it re-applies the damage boost buff every 2.5 seconds so jumping your ships in after it hits should do the trick. And since now that target planet generates your culture instead of the owner's, all of their ships in that well lose their bonus :)

The whole deal lasts for 150 seconds.

The culture spread also has some minor economic side effects, since your culture spread decreases enemy allegiance.. it's slow, but if you're bored you can chain Deliverance shots and it'll make a little dent in the income of the target and surrounding planets, unless they really build up lots of broadcast centers to counter the shell's culture spread.

Reply #52 Top

Quoting Annatar11, reply 1
Yeah, pretty much. It spreads your culture at the target planet (which is what gives the 6% mitigation increase as that's part of the culture line needed for the Deliverance research) and at the same time gives your ships in that well the 15% damage boost. It looks like it re-applies the damage boost buff every 2.5 seconds so jumping your ships in after it hits should do the trick. And since now that target planet generates your culture instead of the owner's, all of their ships in that well lose their bonus

The whole deal lasts for 150 seconds.

The culture spread also has some minor economic side effects, since your culture spread decreases enemy allegiance.. it's slow, but if you're bored you can chain Deliverance shots and it'll make a little dent in the income of the target and surrounding planets, unless they really build up lots of broadcast centers to counter the shell's culture spread.
End of Annatar11's quote

What are the limitations on the DE? AFIK you can target almost anyhting with it

Reply #53 Top

targetFilter
 numOwnerships 3
 ownership "Enemy"
 ownership "Friendly"
 ownership "NoOwner"
 numObjects 1
 object "Planet"
 numConstraints 2
 constraint "IsExplored"
 constraint "HasPopulation"

So any planet you explored. HasPopulation constraint seems to be contradicting the NoOwner ownership setting, but I'm pretty sure it can be shot at neutrals?

Reply #54 Top

Once again, the Nephilim has spoken truth.

(regardless of the fact that real Nephilim are evil.....) lol

 

I think sins is awsome the way it is.

I think the expansion is a good idea.

 

But I'de think sins is almost as good as homeworld (god of gaming) level, if some quick skirmish option was availible.

 

In the multuplayer secition, I recently created a post theorizing about making maps that start out with large fleets. So fast games are preferebal and fun.

Unfortunatly, this wont work unless maps automagicly download when a game starts.

 

IRONCLAD!!!

I personaly have never asked for any new features to be added to sins. But now i am. I think sins would become a ten times better game then now if two small details were added. The two I have mentioned above. I am not asking much I belive, just one more buttion "Skirmish mode" and slightly longer downloading times online, downloading a map.

Thank you for an awsome game anyway.

Reply #55 Top

well, there could be a mixture of quick start and something else.

what if there were an option that started you off with say all extractors placed, 10 or so basic frigates (exact number balanced through races), a few scouts, maybe the capship yard placed, a colony ship and a bunch of resources (thus, a lot more) at your disposal. I don't think it would change the game that much, but that can quite easily shave off 5 to 10 minutes of build up time I'd say. not much, but surely nice for those who do want quick games. you'd still have to go out, scout, kill, colonise, research and all that, but the first few planets are up and running a lot faster this way I'm sure.

edit: I am aware one or two shipped maps do something of the sort, that is starting you off with something else than the standard equipment. but then, why not take this good approach to the extreme and offer the option for all maps alike?

Reply #56 Top

Or give each player a certain amount of "points" so they can pick what they want to start off with.  That way not everyone has to start with stuff that they don't want/need for their strategy.

Reply #57 Top

Quoting Exterm123, reply 6
Or give each player a certain amount of "points" so they can pick what they want to start off with.  That way not everyone has to start with stuff that they don't want/need for their strategy.
End of Exterm123's quote

more complicated to implement, you would need an extra 'point allocation' screen or mode. my point was that I just gave the basics, plus lots of resources, because they are de facto points with which you can get stuff. lets be serious, everyone needs scouts at the beginning, everyone colonises the roids and the inital frigs are not so bad that you build at least a few of them. you have to kill the militias somehow after all and one single capship is just too slow for that.

Reply #58 Top

Quoting EvilTesla-RG, reply 4
Once again, the Nephilim has spoken truth.

(regardless of the fact that real Nephilim are evil.....) lol

End of EvilTesla-RG's quote

 

Nephilim are evil!?!? No wai!!! :(

Glad you agree with some suggestions and concerns in this thread :)

Now gif sum karrmma!

:p

 

lol

Reply #59 Top

This may be a dumb question and off topic, will Entrenchment come with a new intro? Kind of update us to whats been going on in the universe.

 

But with most I think it has the possibility to make the games longer but it depends on their use and the strategies players employ. Eventually someone will have to fight...

 

Reply #60 Top

Is anyone else happy with how the game is set up (minus small bugs) and is a bit worried that these expansions could make it TOO complicated, provide too many decisions and COULD overall ruin the experance of the game?

 

 

Reply #61 Top

easy to learn difficult to master, this is the hallmark of a great game.

Reply #62 Top

Quoting squigglethecow, reply 10
Is anyone else happy with how the game is set up (minus small bugs) and is a bit worried that these expansions could make it TOO complicated, provide too many decisions and COULD overall ruin the experance of the game?
End of squigglethecow's quote

Hmmm no, not really...

Balance is always the key issue in all this... You can have only handful of units and extremely simple game-play yet if game isn't designed and balanced properly it will fail... At the same time you can easily have loads of units and depth but thanks to great design decisions and cool balance - game is still relatively easy to play and most importantly enormous fun! Like Sins are :)

So I am not worried about what you just said since I am sure IC together with this awesome community will make sure game is as balanced and bug free as possible...

However, I am indeed concern about MP aspect which I fear will suffer even more if games become longer due to all the extra juice being poured in via expansions...

We will see how beta plays and perhaps come back to this thread with some suggestions... :) 

Reply #63 Top

 

Will it be easy to turn Entrenchment on and off, like a mod?  My concern is that if everyone who plays online gets it and people decide they don't want to play with Entrenchment, will everyone be able to turn it off easily?  Will there be an option in the Games Settings screen (where you set the game speed and decide whether to have locked teams and pirates, etc.) where the game host can easily turn it on or off?

Reply #64 Top

Few days into Beta so I think it is good time to resurrect this thread and put it back on topic with simple question to all of you testers...

How do you find it so far? Does it indeed look like games might take longer (or even much longer!) with latest additions to the game?

Personally, I had only one 2v2 30 planets MP game last night which lasted for well over 3 hours and ended up with mini dump - was great fun no doubt about it - however how about this time issue???

Let us know your experiences and opinions on this issue so far :)

 

PS: to all of you reading this thread for the first time please note that this is concerning MP and MP alone and only! SP is not an issue...