one big problem is that the dev exe can catch asserts that are anything short of an empty file pointer, the issue with this is that it seems to be able to survive crashing better than vanilla because of the extra messaging and warning code, I've been trying to use the asserts to track down some issues, but I don't know what is a 1.15 -> 1.16 problem or what is a problem with the mod.
for example this assert
Assert @ c:\gs\main\CodeSource\Engine/Math/RandomStream.h(75)
maxV >= minV
not sure how to find this one...
Pirates are definately a problem, so I am going to change everything back to vanilla sins and only load the ship files and see if that prevents the minidumps.
current causes so far can be
I ran a bunch of massive games with way too many ships in dev mode and I was unable to crash the game ( I mean like 100 SSDs per side with all fighters, that type of massive stress test for as long as the ships survived) so dev mode has to have some additional error catching that is preventing the engine from bailing out and minidumping, but is still not providing a message on the conditions that are causing the issues.
particles and sounds seem to be fine.