EvilleJedi EvilleJedi

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing :-p thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 

4,129,839 views 1,730 replies +4 Loading…
Reply #726 Top

Omg Wow long time since I've been on. It looks like there hasnt been a major update recently my computer's hard drive died so i havent been able to play anything but hopefully i will get it fixed by the time Eville and his team get the next update out I Also like to say Thanks to Eville for taking the time out of his life to give use this fantastic mod

Reply #727 Top

Looks good

Reply #728 Top

Call me a noob, but for some reason I am not able to jump between star systems. I have looked high and low on the empire research trees but cant seem to find star drives. Is it just a default thing or is it not in the game yet. Thnx

Reply #729 Top

finally got past the insta crash issues and back to work.

+1 Loading…
Reply #730 Top

That's just it, Pizza, the ability to star jump does not exist.

...well, it does technically exist, but just isn't attainable.

 

Eville, quick question. The OP says that .90 is the final NE version, but you will try to continue releasing patches for it. Does this mean that those of us either too cheap or too poor to get entrenchment can look forward to a release that either has all of the models and textures done, the abilities area fixed, and the crashes cured? Will it be some combination of these? Or are those only gong to be found in the entrenchment release?

Reply #732 Top

I will try to port models and textures backwards and any abilities I can get functional, no gaurantee on everything though

+1 Loading…
Reply #733 Top

Eville, quick question. The OP says that .90 is the final NE version, but you will try to continue releasing patches for it. Does this mean that those of us either too cheap or too poor to get entrenchment can look forward to a release that either has all of the models and textures done, the abilities area fixed, and the crashes cured? Will it be some combination of these? Or are those only gong to be found in the entrenchment release?
End of quote

Entrenchment really isn't expensive, and install is quick and painless. Buy, go to my games in impulse and hit install! It is really worth it, trust me. I felt the same as you at first, but the $10 is worth it!

Eville, keep on going, no rush.

Reply #734 Top

      For me, it isn't a matter of whether or not it's worth it, but whether or not I have the money...which I don't. Trust me, I really want toget my hands on it. As things are right now, however, I can't afford to spend money on 'wants' instead of 'needs'.

Reply #735 Top

Quoting Heero_Miiyamoto, reply 9
      For me, it isn't a matter of whether or not it's worth it, but whether or not I have the money...which I don't. Trust me, I really want toget my hands on it. As things are right now, however, I can't afford to spend money on 'wants' instead of 'needs'.
End of Heero_Miiyamoto's quote

Oh, sorry.

Reply #736 Top

It was great fun ....for a very short time till the constant mini dump crashes.

Sorry but 0.9 is unplayable atm.

Reply #738 Top

I tried downloading it and it wont extract it at all. i'm not sure why and i've downloaded the 7zip too.

Reply #739 Top

love the mod but the only problem that i get from it is radom mini dumps about 30-45 mins into the game playing any race and map  cant wait for the entrencement mod and hope the radom mini dumps are fixed in it

 

keep up the good work.

Reply #740 Top

I tried D/Ling the v0.9 of this mod, but for some reason it pretty much locks up at about 7%, and then I get a 'Windows cannot download SOGE0.9.7z from warlords.swrebellion.com. The connection with the server was reset' message. It my just be my comp or it could be the server. I have tried multiple times.

Also, will v0.75 of this mod work in Sins v1.17?

Additionally, hosting the file on filefront might be a good idea (filefront is free by the way).

Reply #741 Top

Yea thanks for the reminder. I confirmed the download works correctly from our server.

However, I also added the Filefront mirror (we didn't put it at the time because the news from Filefront was it was shutting down).

Please do not link to the Filefront, just go through our normal download page and you'll get to it 2/3 of the time. That is to load balance our downloads, but not necessarily remove it completely from our server in case Filefront goes down.

 

Pretty sure 0.75 does not work in Sins v.1.17

 

 

Reply #742 Top

just stopping in to let you know I still exist and still have plans for the mod, just tied up with house renovations that made it next to impossible to spend any time online or on the computer in general. More updates soon.

Reply #743 Top

hey... i just downloaded the SOGE mod from the link at the bottom of the OP

but when i try to extract the file, i get hundreds or error messages from WinRaR saying most of the files are corrupt...

has this happened to anyone else? any idea how to fix it?

Reply #745 Top

just confirming... this mod doesnt actually work with Entrenchment huh?

Reply #746 Top

Quoting TheRezonator, reply 20
just confirming... this mod doesnt actually work with Entrenchment huh?
End of TheRezonator's quote

No.  It only works with Vanilla Sins v1.15 and up.

Quoting TheRezonator, reply 18
hey... i just downloaded the SOGE mod from the link at the bottom of the OP

but when i try to extract the file, i get hundreds or error messages from WinRaR saying most of the files are corrupt...

has this happened to anyone else? any idea how to fix it?
End of TheRezonator's quote

The same exact thing happened to me yesterday.  I tried to extract it using the latest versions of 7zip AND Winrar and both times I got a ton of error messages, telling me there were corrupt files.  Could someone re-upload this mod?

Reply #747 Top

I can also confirm that the files are broken, and I have used 7zip as well.

 

Something must have gone wrong as it says theres TONS of file errors, and Ive downloaded it multiple times to make sure.

Reply #748 Top

Sorry about that, Filefront seemed not to return the same file I uploaded.

I rechecked this one, it should be good. Just named it 2SOGE0.9.7z
Extracts fine now

Reply #750 Top

*brakes out shock paddles *

brzzzzz........CLEAR!

all of that aside, how's them renovations coming along Eville.....cuz...you know....I'm cravin a mod here that doesn't minidump and....well....your my dealer, so.....when can I get muh fix?