EvilleJedi EvilleJedi

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

Star Wars: Sins of a Galactic Empire 1.0E (entrenchment)

12/12/2009

Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire Entrenchment
A Star Wars total conversion mod for Sins of a Solar Empire
12-12-2009

TEAM
=============================================
Models, textures, ship stats: Evillejedi
Abilities and tons of debugging: Psychoak (It would have taken another year without this help)
Swrebellion.com Web support and general debugging: Evaders
Interface icons: Ozwolf
SW Music: Pedro
Many many beta testers, many who didn't do a damn thing :-p thanks to those that gave us valuable feedback!
Probably some other people I am missing, thanks

CONTACT
=============================================
Development website http://warlords.swrebellion.com
Development forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866
bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.php
sins forum https://forums.sinsofasolarempire.com/331584


INSTALLATION
=============================================

The zip file should be around 225mb

Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\<username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
Example for Vista/win 7 C:\Users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\
open the game and go into options and select the mod from the list of available mods and then activate it.

THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE.

The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder.

NOTES
=============================================
This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk

If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version

This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic

There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future

Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), this
decision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the mod
much more stable. If you want the star wars races with the standard sins races check out
Star Wars Requiem at http://sins.imperial.cc/

If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artwork
and do not need general help. Please post on the development forum if you feel that you can help us.

Please check the development website for updates on news, new content or official patches

If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testers
that will provide detailed feedback of items they find in the game into our bug tracker.

SOME STRATAGIES
=============================================
Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets!

There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive.

Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent.

The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and many
abilities and other weapons will be used by the vessels.
Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet!

The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyers
with a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executor
really has no equal.

The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able to
last the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,
they have excellent high level abilities

The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II's at the
beginning and then progress to Lucrehulks with buzz droids.

The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead the
fleets with a Jedi cruiser.


KNOWN BUGS
=============================================
Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being worked
on and some of it requires Ironclad to release a new patch

Research costs have not been finalized, they will change in the future

Some ships may be unbalanced this will be addressed as we get specific bug reports

some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution
screens like laptop screens. We are working to fix this

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed.

some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressed
in future versions

Ywings are currently being displayed as bwings, this will be fixed soon

Some abilities or effects may require work, this is especially true of abilities like Sprint

Some icons are being reworked and will require some adjustments

Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue.

The AI likes to spam some ships, right now there is no fix for this.

Compatibility
=============================================
Entrenchment 1.041+ (until ironclad breaks it again)

model files and textures are compatible with older versions of Sins, however Ironclad made
many changes to the SINS code that require 1.041, if you want to backport the mod to a previous
version feel free, but it is a tremendous amount of work

Download Links
=============================================

http://www.filefront.com/15122655/SOGE1.0e.zip

 

4,129,839 views 1,730 replies +4 Loading…
Reply #1076 Top

weird, with the ai I play with, they lock off all choke points with full defense.

Reply #1077 Top

I made 4 maps especially for your mod...

1v1, 1v1v1, and 2 2v2's

I wanted to share them with the community, but after waiting for 3 weeks without the maps showing up on on the Sins download map page, I am curious if I could link them to you on these forums or your home forums(pm etc).

I've tested and played each on the highest difficulty with various races and personally found them very enjoyable.

Screens

1v1-Empire at War(ideal Empire vs Alliance)

SW-Empire at War

 

 

 

Wanted to say your mod was the only reason I got back into the game... thx for all the effort and resulting great gaming experience.

 

Reply #1078 Top

Tkins, I don't suppose you could fire off a replay or game save containing one of these fortified points?  If so pm me and I'll get you an address to send it to so I can see what I'm doing wrong.

Reply #1080 Top

Alliance:

Military Reseach: I think there is something wrong at the Missiel reseach tree. Shaped Proton Charges got "Damage increase 5%" but there are no ship,Structure listet which are improved. Same with similar researche.

 

Reply #1081 Top

will the consortium from eaw;foc be in future releases?
just asking... :)  

 

The Great Admiral Rain

 

PS:The mod is great, jedi cruisers own :D  

Reply #1082 Top

Not likely, they're small group with stolen ships. Eville is mostly focused on military factions.

 

Reply #1083 Top

consortium from eaw:foc are so rigged in the game... a noob could beat a skilled player of another faction easily.

Reply #1084 Top

1v1-Empire at War

http://www.filefront.com/15441885/SW%20Empire%20at%20War.zip

1v1v1-A New Threat

http://www.filefront.com/15441889/SW%20A%20New%20Threat.zip

2v2-The Republic Returns

http://www.filefront.com/15441895/SW%20The%20Republic%20Returns.zip

FFA,2v2-Battle for the Core

http://www.filefront.com/15441903/SW%20Battle%20for%20the%20Core.zip

 

All 4 in a .rar

http://www.filefront.com/15441913/SWMapPack%28SOGE%29.rar

 

Thanks for giving me a place to put em... change em, alter em, w/e, hope people like them

Reply #1085 Top

Not likely
End of quote

aw.... <X3   

and youre right Alpha_Sniper, thats how i got a winning streak of five on my first day online :D  just spam kedebles and agressors :P  

 

The Great Admiral Rain

Reply #1086 Top

How is the FOC: Consortium uber I find them very weak. Its the Empire thats hard to beat.

Reply #1087 Top

Ok ive been try 2 get the mod to work for seriosly months and i created this account just to get help working it out. ive followed the mod path and the mod shows up in the mod section of the game. however every time i apply it the mod checksum keeps saying :0. and when i try to start a new game i can only play as the regular races.

any ideas? or solutions?

Reply #1088 Top

I have a question my game is update to the last update and i have the mod but when i activate the mod in the game i become a Messege. I klick ok but after them the game is going down with this error tell c:\DOKUME~1\Zodijak\LOKALE~1\Temp\bcd4_appcompat.txt what can i do?

Reply #1089 Top

Please tell us what version of Sins you are using and what directory you are placing the mod in

Reply #1090 Top

v 1.181 i must klick ok outside the game vor this  Sins-v1.05-2010-01-29-03-32-39-4452-4328 save im temp and than the game is down

Reply #1091 Top

Yeah, you need to be using entrenchment, which would be v1.041.  That's probably the source of pain right there.

Reply #1093 Top

C:\Documents and Settings\Buddings\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

and im using entrenchment v1.041

can my computer be a problem cause i download another mod and the same thing happens! (the checksum :0 thing)

Reply #1094 Top

Checksum. 0

Changes to the game. None.

 

I followed the instructions but it seems that only small mods like the TEC laser beams mod will work.

This one does nothing.

 

I would like to play using this mod. Seems like a fun thing to do, flying an Imperial Stardestroyer upto a Kol.

 

If anyone can assist me I would be thankful.

Reply #1095 Top

@GeneReyva-

1) make sure the file structure of the mod's folder is "...Mods-Entrenchment v1.041\SOGE\GameInfo", and not "...SOGE1.0e\SOGE\GameInfo"

2) this is a total conversion mod. No Sins races are in it. You want to fly an SD up to a Kol, play Star Wars Requiem.

3) no, I am not a member of the Sins of a Galactic Empire mod team.

Reply #1097 Top

@micahbudding-

to play this mod you must do the following-

1) download the file "SOGE1.0e.zip".

2) once the download is finished, unzip the file; where doesn't really matter.

3) go into the unzipped folder. When you open, there should be a folder called "SOGE".

4) drag/drop or copy+paste the folder "SOGE" into you Entrenchment v1.041 mod folder.

5) run Entrenchment, enable the mod, and enjoy.

What I gather is that GeneReyva simply didn't pull the "SOGE" folder out of the "SOGE1.0e" folder.

You can also alternately extract the contents to the mod directory like so: "....\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\"

If you downloaded the zip archive to the mod folder, and try to extract it there, Windows by default will put it into "....\Mods-Entrenchment v1.041\SOGE1.0e\", instead of just the v1.041 mod folder.

Reply #1099 Top

No problem micah.

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Reply #1100 Top

Remind me again, are there any plans to include Sins Plus and/or volumetric explosions? I'm more interesting in the former. After all, I just finished playing a match where Coruscant was an ion storm (Palpatine lose his temper again?) and Kashyyk was a sun (Smokey would be PISSED!)

Also, any chance for an ETA on this Y-wing models?

 

Sincerely,

Heero Miiyamoto