Even as Advent I can never get culture to work. Even planets being "attacked" by 6 of my culture centers only display an allegiance change of -0.03 at most, with only 1 enemy culture center on that planet and maybe 1-2 more on planets connected to it.
If the enemy has cap's at that world it will be very hard to *take it over*. But tbh you may be right, culture mecanics either need an overhaul or someone needs to explain whay 99% of us are missing. it dossent really seem all that important and, at least to me, feels like something that was thought up during development but never really resived and real work or thought.
given equal skill a tec vs tec game (just an example) will simply mean that the defender will have higer AM regen it seems a bit lackluster imo.
it should affect diplomacy for instance. Implement secondary alligience --> controling player 45% alligience-> 2'nd player has 30% alligience 3'rd player has 25% the last to don't have media hubs in range so screw them ^^ that would mean a substantial amount of your empire's population would support the views of competing empires. that in turn could have grave implications if you deside to declare war against a culture that has substantial support in your empire. there are many ways to do this quick sullution make it give an aditional production penelty equal to the support the enemy culture has on your planet as the try and work aganins the war effort ( think US during the vietnam war and the peace movement)