Whats sorely lacking in this fantastic game?: SOUND
What the developers missed
I'm a newbie to SOaSE and I love this game and its potential most of all. The game has the scale and flexibility of many good addons and expansions. I hope the developers realize this and see the potential too! Not to mention MOD developers!
Does anybody think human radio chatter/voices of commands etc is sorely lacking in this game? What a potential realm of realizm lost in a game such as this! I find it sorely lacking and quite frankly take away the depth and authentics of the game. I'm not talking about sound effects like explosions ect. They too could be better and I intend to try the sound mod gurkoz SINSsounds mod. What I'm talking about in particular is the voice overs and voice commands the game gives when you click on something or an event happens. Except for some of them, the voices are very cheezy and not realistic at all. It would be nice to hear more "militaristic" feel to the voice sounds so you feel your in a galactic battle with a capable diciplined military! Radio comms, commands, radio chatter, and background sounds of an actual battle going on would truely enhance the game. I don't feel that in this game and its really lacking.
Also, it would be a bit more realistic IMHO if after a carrier ship enters a gravity well that there is a short delay before fighters launch? Same with hangars except when there is a detected incursion about to happen. Then you should be hearing scramble orders and that before the fighter/bombers launch.
I also don't like the rush to war and defend aspect of the game, it takes away from the realism that I like about the game. The game should give you more time to establish a world or 2 or 3 through a reasonable time frame before invading. Planet phase lanes should be aqcuired through say research or some form of discovery instead of being automatically there? This would make the game more realistic and fun IMHO. Sending scouts out to find the most planets and colonize as quickly as possible is not realisitic to me. There is always a RACE to discover planets. I think there is a more creative approach to that rush theory and this would enhance the game.
Some thoughts I would like to see more explored in SoaSE II because you know this fantastic game is just the beginning! Focus more on realism and the sound system!
Thoughts?