First, you should probably make a template for our ideas. But seeing as you didn't, I will make my own. This is a scout that can go with any race.
Name: Volcar C. Scout
Race: Any
Ship Type: Frigate
General model shape: Heavy armor on the front and near the engines, making for a bulky appearance. There is a fishhead-like nose for the front, with a mostly sleek body frame until the engines(excluding an autocannon or two coming out the sides). There are 6 engines in a 2x3 manner embedded into the back.
Stats: Very low shields and hull. Able to cloak itself for a short period of time with moderate antimatter cost(for a scout). Best against bomber strikecraft. Weak to all of the faster cruisers and fighter strikecraft. Very fast, slightly faster than the normal scout. Probably the best scout to go straight through a pirate base(or some other heavily-occupied territory).
Abilities: Explore, Cloak, and whatever that one ability is called that boosts engine speed.
General cost: Slightly higher than the normal scout's cost. Perhaps 200C, 50M and 20-30C?
Name: Frui I
Race: TEC
Ship Type: Capital (Factory/Support)
General model shape: A large capital ship in the general shape of a carrier with extremely large docking bays on both sides the size of a large cruiser. It has guns similar to the carrier's guns, except slightly weaker.
Stats: Extremely high shields and hull, though relatively zero guns. Essentially a mobile Frigate Factory, for the cost of very little antimatter and a little extra resources, the Frui I can build any frigate or cruiser you have researched in a shortened building time as would be normal.
Abilities: Build Frigate(select Frigate to build, pay the cost, then wait around 15 seconds for the frigate to build), Build Cruiser(select Cruiser to build, pay the cost, then wait around 30 second for the cruiser to build), Homemade(gives all ships built by the Frui I extra attack damage as well as hull strength, target ship[s] must be in local gravity well for effect) - Passive.