i got some script of this forum, everyone is hating and wanting the first one but i cant find a file link to download the first version sadly....
I don't hate, I just want. That'd be awesome if you could get us even a very very simple texture. By very I mean make the prows white and the shade of team color not too heavily affected by the lighting so it looks darkish even when lit brightly and still has color when not lit so brightly. Some trim around the guns would be nice if you're feeling particularly energetic. This of course assumes you're working with imperials. Anything you could do would be a great help.
I think its spelled Castellan, but more importantly than spelling will the Emmissary cruiser be there? the first tau interstealler space ship i saw, and it is still my favorit
Yeah, all the tau ships will be there. Does anybody have the real forge world rules for the forge world fleet? The experimentals they have online suck (they're meh at best, too fragile and unmaneuverable and not enough firepower, and lose a lot of the character the SG tau had.
and x i agree playing with humans would be fun, and its probaly the only way to test multiplayer ballance.
Any time after this saturday, I'm free to play, just tell me when you're free if you want to. I'll even answer any questions you can think to ask.
(danm strikecrafts are defecting from my Emperor again, they probaly heard the tau are on the way)
First priority once I have some time to experiment is that and the Nova Cannon.
A) the Despoiler is probably the right size for caps and the model itself is still funky. The prow that is.
Yeah, it's a placeholder, and it does its job until iNert gets a good one out.
Also, the IN crusier that is supposed to have just weapons batteries has just lances on the model (is it a proxy model for now?).
Yep, the same reason why the Dominator has 0 damage torps on what should be an NC nose too, and why the dictator has an NC nose and launches torps out of dorsal lance batteries (odd looking, but it works).
Also, if you want to see it, the preliminary version of the second dev journal, a fleet tactics guide is up. It'll have to wait till saturday for me to test it, but it should be good advice, not much has changed since tabletop. Please make some suggestions/comments and tell me what you want me to write the next one about. It's right here
Finally, I have two things I want to ask.
1) I've been thinking about how to make escorts more survivable in battle and still survivable. What would you say to making them have a 30 second reload time on their guns instead of 20, keeping their DPS the same. That way, attacking the enemy's stern and retreating out of range would be easier to do, and you'd get more time to recharge your shields before passes. It'd also decrease the level of micro needed. What do you think?
2) I need to be reminded about all the planet types there are in 40k, but also want ideas about how to represent various planets. For example, a shrine world would quite possibly increase culture as the Imperials use it to spread the Imperial Cult or their enemies use it for propaganda/sinister purposes.
If you could make the suggestions look like this, it'd be great:
Resources: medium (2-3)
Appearance: Stock terran/Sins plus savannah/forest/old naval base
Extras: nothing, just bland
Oh, and now's a good time to segway into two announcements about the planets:
-We get to use all the resources of sins plus, which is great (thanks danman! I guess I should shill 7DS even though it's more popular than god so dl it and enjoy it, make danman and his team happy)
-Unless you guys object, different planet types will have multiple meshs. The reason for this is simple. Most of the worlds are not defined by a single climatological characteristic. For instance, if the life on catacha weren't so damned nasty, it wouldn't be all that much of a deathworld, but would still be very very green. This means that we can get a lot more variety in the meshs and make the maps look a lot more varied than in stock sins, and feel a lot more free to make planet types that have nothing to do with their appearance (do something holy on a world and it could become a holy world, it doesn't matter what kind of plants there are). The one thing about this is it'd be a bit harder to tell what types of planet everything is at a glance, so I want to know your opinions on it before I make all the planets. Thanks