Spawning capital ships?

Is it possible to have abilities that spawn Capitals? All I've seen is CreateFrigate, which doesn't work when made to spawn capital ships...

8,571 views 13 replies
Reply #1 Top

it might be moddable (alter the spawn ship type)

Reply #2 Top

I am 99.9% sure that you cannot spawn Capitals; I read on the forums here that it isn't possible.

 

EDIT: There may be a way to 'fake' the capital by spawning a frigate, but giving it a capital name, mesh, damage, and abilities. You could probably have a pretty good 'faux-capital' going on, but I'm sure there are limitations you will run into. You won't be able to give the spawned capitals levels, for example.

Correct me if I'm wrong, please. ;D

Reply #3 Top

Faux-capitals are what I was thinking I would do if it turned out it's impossible to spawn real capitals. Thanks guys.

Reply #4 Top

The game will crash if you spawn something that has the entity type for Capital ships assigned to it.  I know this from first hand experience, hehe.  Anything with the entity type for Frigates assigned to it can be spawned with CreateFrigate though.  The important thing to remember here though is that what model it looks like or the majority of its stats are irrelevant so long as it has the frigate entity type.

-dolynick

Reply #5 Top

you could always soup-up the fleet beacon.

 

that is what I do.

Reply #6 Top

I'm just wondering why spawn capital ships....doesnt it tip the balance of the game???

Reply #7 Top

^ I wanted to spawn Caps so that I could have a station that is upgradable and limited by cap slots :(

Reply #8 Top

I'm making an ability that would have a ship chose a target, kill itself, and spawn an exact replica at the target it chose, instant phase jumping of a sort.

Reply #9 Top

Quoting ixidor, reply 8
I'm making an ability that would have a ship chose a target, kill itself, and spawn an exact replica at the target it chose, instant phase jumping of a sort.
End of ixidor's quote

I see.  Unfortunately CreateFrigate isn't going to give you quite the results you want.  A newly spawned frigate is going to have full hull, shield and antimatter every time, regardless of how badly damaged or drained the ability using "jumper" was when it fired the ability.  CloneFrigate is going to do the same thing as well.

I would suggest you look at the Vasari Subverter disable ability as they do something similar to what you're talking about.  Their ability even talks about a short range, targetted phase jump being how they cause the effect.  I supsect it will have a method that will work a bit better already in place for you.

-dolynick

Reply #10 Top

NO!!! You can change the MatchOwnerStateDamage to TRUE and the spawned frigate will have same amount as frigate who used ability ;)!

Unfortunately I dont see how you want to be able to spawn a random ship (cus lets face it..since you can copy any ship..its basically random) using Sins, very naughty and limited hardcodes!-_-   I'm sorry :(

 

Justin S.

Reply #11 Top

Exactly what Shadow was saying, except I don't get what he means by the second part there...

While I was poking through the .entity files some more, I took a look at the wormhole insta-teleport ability, thinking that I could poke through the Buff file for it and maybe insta-teleport without the extra stuff.... the Buff file doesn't exist apparently? Anyone know where BuffWormHoleTeleport would be?

Reply #12 Top

What I'm trying to say is I seriously doubt theyre is a way to spawn a frigate based on the enemy you are fighting! If you do find one, I'll bow to you, but due to hardcodes and limitations, I doubt you can go any further then Spawn "FrigateNephilBattleFortress" (for example)!

To my knoledge, their is no way to add Spawn "Targetted Ship" that would vary depending on the said target!

Hope I made myself a bit clearer!:D

 

Justin S.

 

Edit: When you're talking about Worm hole.entity! You referring to Ability PhaseGate Capital and AbilityPhaseGateModule? 'cus they both respectively has buffs associated to them! So if you're trying to create a mobile wormhole generator, you might want to start looking there! Just a tip ;)

Reply #13 Top

I mean the passive ability: AbilityWormHole.entity. I thought it was the ability for the wormholes, but apparently I was wrong... What I want to do is have a ship that is only creatable by a seprate ability that acts as a target for the ability I'm making. The ability I am working on now will be restricted to only having the "beacon" ship as a target.

The ability I am trying to get working will (in some way or another) get the ship using this ability from where it is to the targeted ship, instantly/very quickly. If it could be set up to work with the wormhole ability, then I would not have to make fake capital ships and they could keep their leveling ability.

What I do not want is to use the phase gate ability, since that would be clunky, prevent the ability from instantly working if the ship is not at the edge of the grav well, and if timed right, would allow more ships than just the one using the ability to make the phase jump.