Beating the AI... on hard..

Yes.. with TEC

Right.


I've played this game extensively by now (118 hours according to my xfire), dominating most of the pre-packaged games. I found I liked TEC, maybe due to patriotism or whatever.

I decided to up the competition, and play vs. only hard AI's.

I downloaded the "Six player defensive" map from wincustomize, like the whole choke-point concept, and got to playing against three random AI Hards.

I had just barely gotten the planets in my system, and positioned my fleet to repel the pirates & invaders, while researching and solidifying my economy, when they started hitting me. And they did not let up.
I was getting mutilated in ways I had never thought possible, and I was getting sore in places I'd rather not describe in detail here.
Nevertheless, I eventually beat them back somewhat, and was able to fortify this chokepoint desert planet enough that I could repel any invasion. Kind of.
It was not uncommon to lose 2/3'rds of my fighting force with each attack, some times they would attack immedaitely after each other as well. We're talking two advents and a vasari here.
Needless to say, I was horribly stuck in my home system, with two of them having double my planets. I felt my resource research made up for this, and I wanted to build an army to start taking planets.
I only had two fleet supply levels left to research, and I got them for my offensive force.
I did relatively well in the second system, and started grabbing planets. Then I ran in to the advent fleet. Oh boy, several capitol ships, taking down one of them with all my units focused on it reduced my fleet to half it's size by the time it was destroyed. That made me give up. Even if I had gained that second system, I figured,I'd needed 7/10ths of my maximum supply to defend one choke-point, how was I going to defend three chokepoints, four even?

I gave it some thought, and ended up at the conclusion, that hey, maybe TEC just sucks - and since the advent gave me such a royal arse-kicking that I still have a problem sitting down - I'd do the map again, as advent this time - and just for kicks make the AI all TEC.
I slowly built up my econ and research before venturing out, and by then everything was conqured by the AI. But it didn't matter. A nice combination of capital ships and lots of bombers and a few fighters meant I was decimating anything that stood in my way.
I was attacked by two full tec fleets at a gateway planet (you know, the bars on the side of the planets indicating how large a fleet is present) - and I won! I didn't even lose more than one or two ships, even managed to steal some of theirs just for the fun of it.

 

So my question really boils down to this;

If I like to play as TEC - and I would like to play against hard computer opponents - and I do like building up and attacking with a large fleet (because it's so pwetty) - what in Gods name is the solution?

I've read these boards for three hours now, and everyone appears to think that a handful of ships and some repair bays is the answer to everything, but these advents shield regen so damn fast - and the vasari ain't much better either, that it's just not feasable without a hugely dominating force battering them in to submission.

I'm all for having 3-4 frigate factories churning out units, but I really need a good way to defend key systems!
It takes ages phase jumping from one star system to another, the sublight travel inside a stars gravity field is particularly gruesome, and it takes so long that I'm sure were I to leave my systems defended by hangars and repair bays, I'd have lost the entire solar system  before I could bring fleets back. Not to mention AI's attacking on multiple fronts and in huge numbers.

I'm sure I am just being a "newbie", and have made some clear and gruesome errors. But I would like to have some pointers on how to defend a planet, hell with any race, with a minimum of actual fleet. These tactical structures must account for something!
I spent TEN HOURS on this map as Advent, because I had to constantly defend chokepoints against the AI, move fleets back and forth - and chase the AI around as it ran from one system, and then raped me from another direction - necessetating my departure from expansion.

I can see the vasari pulling this off, with phase gates, but as far as I could discern the one time I played them, they don't actually work between solar systems? Correct me if I'm wrong, please.

At any rate, it seems to me that the TEC's fleet capacity is sorely limited because of their inferior shields, damage output and repair/restore rates.
I've read something along those lines, and I've read suggestions that one should just pummel the AI in to submission, but I really like to just have one "kill all" fleet that goes from system to system, colonizing at it goes, with a small rear-guard defending the chokepoint.

This is obviously an overly long rant, made at almost five AM in the morning. Please be gentle when replying. ;-)

 

P.S - why is the advent so addicted to crystal? Do they eat crystal chips on their cereal? What gives?

10,406 views 19 replies
Reply #1 Top

Go go TEC!  One thing you might try to throw a little more focus into is befriending another faction.  Around 50% friendship, or maybe it's exactly 50%, you (or they) can offer a cease fire, which helps TREMENDOUSLY since you're going solo. I've found the AI likes to team up on you even though they're not necessarily teamed up when you start the game.

 

Many people say build hangars n' stuff, but all I ever do is make a very tight clump of 2 repair bays and fill in the rest with nothing but turrets.  That can and will keep them busy for a good amount of time.  Make your turrets focus fire those important units (repair units, carriers if they come in range, etc.)  I say carriers because the only way you're going to stop strikeforces is by killing the host and letting them slowly drain out.  Either way, I've never really found planes to be much of a problem doing the all turret defense strat.

 

I don't know if you created your longest trade route you could, but if you didn't, that is a SIGNIFICANT income boost. 

 

If you can muster up a force big enough at your choke point, they probably won't invade.  AI is weird about that.  Seems they are somehow all-knowing when it comes to knowing what's in a grav well and what isn't.  If they see 30 turrets and a decent sized fleet, chances are they won't even invade.  That would enable you to further build your fleet until you're ready to rain down destruction on them!

 

Good luck, and remember to micro-manage your cap shits and little frigates to kill key enemy units! :D

Reply #2 Top

Have you tried HOSHINKO(TM)?

TEC doesnt suck, but its not the quality of their units that makes them strong. Its the quantity. Research Industrial Juggernaught and Pervasive Economy. You will be able to churn out ships by the assload

Reply #3 Top

3 lvl 6 MARZA cap ships(geuss why lvl 6^^)

2 Dunnov cap ships

10 carriers witha few bombers + lots of fighters ( they are not supposed to kill stuff just draw the AI strike craft)

10 HOSHINKO(TM)

3 repair bays and lots of hangers and you can take out the AI fleets(this will work untill endgame super fleets, at that point you will need more)

 

Anyway, it souds like you set the AI plyers as 1 team, tr splitting them into 2 teams, if you win make 1 team stronger if you win go back to just 1 AI team. should give you a little more room to act.

 

and remember to MICRO your cap ships abillities! The main offencive power of TEC is it's capships(read MARZA)

Finalyy, when playing the AI don't worry about taking out the first AI world you attack--> if you win and he retreats his fleet go after him instead of conquring if you keep doing that, you will end up with a supirior fleet at his homeworld--> now conquer that! this will break him 9 out 10

 

hope it helps

 

Reply #4 Top

In addition to what others have already said:

I share your experice with the other races. If i'm doing everything right, i lose neglible amounts of ships while playing as Advent agains multiple unfair AI, and even less as vasari, but I lose a LOT as TEC. But this is to be expected... rant follows:

TEC is supposed to be the worst fleet, cost v cost and supply v supply, and they are. But if you are playing TEC right, your econ and production should be good enough by the time you have an entire system under your belt to produce 10 ships for every one the other race AI can. Also, you should definately build tactical sturctures to max slots against the AI

If nothign else is working in delaying the AI, you can dupe it very easily. Just free up around 50 supply for every front you are being invaded from, and from the adjacent grav wells (or same grav well if situation allows), crack out a continuous stream of garda and LRM frigates. As long as you have a fighting force in the grav well, the AI will not move on to your next planet (atleast i've never seen the AI leave a grav well with enemies in it unless its running away from a larger force. And again, if you cannot afford this as a TEC, you are  doing something wrong.

 

Better yet, if your force is SO far away, you should be able to scuttle the dispensable elements from your fleet and rebuild in your home system in no time.

 

So in conclusion: TEC (against AI :P)  are like America in WWII. You don't win through tech or even tactics, you are supposed to win by your infinite production capacity.


Reply #5 Top

I've had the same problems with TEC. They lose loads of their ships in massive battles, but as pointed out above they have a great capacity to continually replenish their losses with their solid economy.

1. Befriend at least one of the AI. It goes a long way towards allowing you to focus on one opponent at a time.Even if it costs you 1000 credits and a couple hundred metal or crystal, getting to that 50% approval is key. They almost always will accept a ceasefire at that point and it takes a huge weight off your military by allowing you to move into an offensive mode agains a target of your choosing.

2.The Marza Cap Ships are devastating late in the game, so train them up early and often. Once it reaches level 6 its a fleet-killing powerhouse.

3. It doesn't hurt to throw a small attack fleet of Javelin or Cobalts at an enemy early on. Harrass them by destroying constructors on a newly developed world, of by taking down one of their colonizer ships. Just keep the AI guessing and be sure to retreat when you need to as well.

One things that has really helped me in games is to make sure you capture a second planet very quickly. Asteroids are nice and easy because they aren't as well defended, but they are very limited with logistics slots which you need for Military or Civilian Labs. Gotta have those so you can get your Kodiaks! These are TECs best combat cruisers and you want them ASAP. 3-5 Kodiaks surrounding a planet with a couple repair bays and some Defense Platforms are quite capable of holding off full size fleets of pirates or early enemy invasions. Later in the game you'lll defenitely need to beef your fleets up with some good balance and make sure you throw in those Hoshikos to keep your fleets alive. "Such an elegant design".

I'm a noob to Sins as well, but its a great game that keeps me hooked and coming back for more. Don't get frustrated if you have to take your lumps along the way! I've actually played a game for several hours built up a huge fleet with 4 or 5 cap ships went to invade an enemy world only to have all my Cap ships and my "super" fleet wiped out in under a minute. Thats disheartening but it gets easier each time.

I posted a similar thread here a week or two ago and got some real good advice for TEC as well. https://forums.sinsofasolarempire.com/332027

Happy gamin!

Reply #6 Top

If you want the ultimate fleet killing powerhouse, crank out 3 marzas ( more if wanted.....just kills stuffs faster!), 3 kol's for the flak attack (3 kol's using lvl 3 flak will obliterate any strikecraft in the area), and a couple dunov's (to protect against the first initial waves of large strikecraft before your kol's can shoot em' down).  Ultimate anti-strikecraft and frigate capability!

 

Also, I did just finish playing against hard AI.  They attacked one of my planets in the rear with a fairly decently large fleet of probably 150 or so.  Micro-managing my repair facilities to keep construction frigates alive and constantly rebuilding allowed to eventually kill them all off!  Didn't even need a fleet.  Good thing too cuz my main fleet was all the way across the solar system.

Reply #7 Top

Also, I did just finish playing against hard AI. They attacked one of my planets in the rear with a fairly decently large fleet of probably 150 or so. Micro-managing my repair facilities to keep construction frigates alive and constantly rebuilding allowed to eventually kill them all off! Didn't even need a fleet. Good thing too cuz my main fleet was all the way across the solar system.
End of quote

 

Fully upgraded TEC repairbays are cheatingly good :inlove:

Reply #8 Top

I never, ever - EVER have problems with econ when playing TEC. It's solid as a rock. And when I say solid, I do mean VERY solid. I can't spend enough to have problems with resources. It's just not possible.


And yes, my gateway planets did have 3-4 frigate factories, and since my game laggs so much in these massive battles, micro-managing is not really an option for me. (I'm currently waiting on my new system. Which I am building myself. HD4870, E8500, Asus P5Q Pro & 4GB corsair dominator memory sticks should take anything this game can throw at it, and ask for seconds.)

 

Allying the computer is not an option either, and I do play with locked teams, and they do attack each other. The reason I can't ally the AI, is because I am attempting to do the vs. hard AI achievements. I've mostly gotten them all, have problems getting the AI to buy up my resources, even at 0% market value. Oh well.

The problem I experienced, is attacking that second planety system (advent) with a very large TEC fleet. They would lose NOTHING, I repeat, NOTHING when they had their force gathered. Probably not even the full fleet available, as they had two systems and managed to attack my home system with a relatively large force as well.
I had tree cap ships at home, with every type of ship - heavy on the codiacs to get the damage output up - and that seemed to manage alright for defence, but it was a very large fleet.

Enter the next system, I have no defensive structures, they're making my hoshikoTM force attack the advent ships, I am trying to destroy their capital ships one at a time, but they regen faster than I can damage them - even with 33dmg per second.

I wouldn't mind producing, but I need a planet for that - and by the time any reinforcements would reach the battle.. it would be over. They'd have to jump to a star, star to star, star to battle zone.

And as far as the production capacity goes, it's not infinite. That supply is maxed when I feel I have little army at all. Even with large fleets enabled it seems I can't scrape enough units together to effectively take systems, and defend the ones I already have.

Just to repeat myself, I have no problems beating the hard AI with an AI ally, no problem at all - 'fact it's probably too easy. It's when they gang up on me there is an issue. But evidently only with TEC, I guess I can try n' play as Vasari and see what my results are.

 

FYI, if it matters. I am playing version 1.12.042 selfupdated via impulse.

Reply #9 Top

I wouldn't mind producing, but I need a planet for that - and by the time any reinforcements would reach the battle.. it would be over. They'd have to jump to a star, star to star, star to battle zone.

And as far as the production capacity goes, it's not infinite. That supply is maxed when I feel I have little army at all. Even with large fleets enabled it seems I can't scrape enough units together to effectively take systems, and defend the ones I already have.
End of quote

 

tou are missing a few key points

 

1. it does not matter where you producction is located after the 1'st ship arrives, after that the get there as fast as if you had a factory on the planet you are attacking

 

2. the AI is utter stupied-- split your offenciv fleet in 2 -- 1/3 and 2/3 -> start up production and set the new ships to move to some planet(best if you can find the planet with his main fleet) when buit -> just before the first start appering jump in the small fleet. As long as you have the econ his fleet will not move .... dossent matter if he kills 20-1 just keep pushing. then jump your big fleet to another planet/astroid(astroid is better as you are just in it for the beachhead, grats on your *free* new colony -> now get your culture startd as what is really keeping defenciv advent fleets up is lol 25% start migitation instead of 15.

As soon as you have a foothold the AI in that system is effectivly dead in the water, he'll keep trying to take your beach but as you allrdy know TEC repairbays > enemy fleets

 

remember entering a new starsystem is akin to D-day, screw the loses but get that beach head at any cost.

 

And NEVER underestimate the firepower of 3 lvl 6 marza's missile barrage - 3x3000 dmg will kill ANY fleet it faces even a maxed out advent fleet

 

Edit:

part1 remember the small fleet is not meant to kill but to survive, lot's and lot's repair cruisers

 

part2 time your attack with getting the pirats on him for extra help

Reply #10 Top

I must admit I have been favouring Kol's over marzas, obviously I've underestimated missile barrage. I am starting to like Advent more, simply because I don't have to micro-manage them, they wipe the floor with TEC fleets two-three times their size, with insignificant or zero losses.

Maybe I'm an advent player, after all. ;)

Reply #11 Top

one thing you "might" try, though I'm not sure if this will work, is to move away from the advent when you see all their guardians trigger.  If you don't know specificially what that is, it's the GIANT halo-like glowing ball of energy that fills the battlefield.  Very hard to not see.  This can be considered a video card killer too! :P 

 

Anyhow, when you see all that stuff fire off, try moving your fleet away "out" of that aura, so that their fleet is no longer in it.  Doing so will make your damage not get split up and you can actually kill stuff.  I've never really tried this, but the ships might be to slow or to sluggish to use this effectively.  Worth a shot though.

 

If you see a proginator, it must die first, it's the big flying triangle ship.  It uses malice (can be a VERY highly damaging fleet attack) and shield recharge, which recharges like 67 shield points/sec to everything in it's radius at lvl 3). 

 

You can try creating like 30-40 percheron carriers, and loading them all up with bombers.  Soon as you see the advent fleet, target all your bombers on the cap ship.  It won't be living for very long!

 

 

Edit:  I also wanted to throw this in there since it's over-looked by newer players.  The Vasari.  Build two space eggs, amass your fleet and go rape an enemy fleet.   When they start to flee, fire off one of those gravity balls into their fleet before they phase jump.  As it wears off, be ready to fire another with your other space egg.  Basically, the enemy fleet is screwed since they can't phase jump away and they won't even be attacking back since they're trying to escape.  It's one of those things that makes the vasari so dangerous besides the phase stabalizers and the RA.

Reply #12 Top

Isn't Gravity Warhead a single-target ability?

Reply #13 Top

Others have mentioned the Marza. I can't emphasize that enough. Missle barrage has been so effective in the latest patches that I started using Marza's almost exclusively. In my latest game, all of my cap ships are Marza's, except for 1 Akkan in each fleet for colonizing and ion bolt, and 1 sova for strike craft support(it's fun seeing the enemy destroy all 6 of your bomber squads, only to have Rapid Manufacture instantly rebuilt them). I actually started having a new problem, the enemy fleet would run away after like 20 seconds of combat because of the terrible damage that Missle barrage did. Of course ion bolt helps in that situation so you can still pop their retreating cap ships. I would even send a handful of marzas off alone to hold of an entire enemy fleet and when the missle barrage ended my ships where the only ones left standing. Raze planet is also nice for taking their planets down fast.

Reply #14 Top

Quoting psyck0, reply 12
Isn't Gravity Warhead a single-target ability?
End of psyck0's quote

 

A fleet moves at the speed of it's slowest member

Reply #15 Top

Quoting psyck0, reply 12
Isn't Gravity Warhead a single-target ability?
End of psyck0's quote

 

It is a single target ability, but when it hits that target, it affects all those around it.  Sorta like malice where you target one ship, but it affects many.  It has a decent area of effect after it hits too.  Makes for easy pickings!

 

Depending on how clumped they are, one gravity warhead can literally stop hundreds of ships from phase jumping.

Reply #16 Top

actually, its AOE -  gravity warhead hits one ship, and all of the ones around it can't jump (because of the gravity)  the reason its a one ship target is because it's a WARHEAD!  it hits ONE ship, but the AOE is plenty large enough.  another defensive option as Vasari - Gravity warhead, and phase inhib. that fleet is going nowhere.  :)

when attacking, my main strat as Vasari is to max my fleet (in a hard game, this happens pretty often, esp w/ RA) using RA, which will give me an inordinate amount of carriers.  the Lasuraks get their own fleet, but stay with the main force.  when I'm up against TEC, I'll leave a small (VERY small - use RA twice and that's it) fleet, but everything else goes through the star.  I will max out my defense on my gateway world (one connected to the star) and then just pound the first world I come across, starting with caps.  they die very quickly, and the rest of the fleet flees.

as for my strikecraft compostition: I don't really have any bombers, but I have an enourmous amount of fighters (only like ten-fifteen bomber squadrons to my 212 fighter squadrons). the reason for this is because TEC AIs (on hard, at least) seem to only build one cap and fill the rest of their fleets w/ frigates.  the fighters are much more useful than the bombers in this kind of situation.  they keep the enemy's strikecraft down to nil and still are strong enough to kill a Kol in one pass.

Reply #17 Top

Quoting BFroberg, reply 8


And as far as the production capacity goes, it's not infinite. That supply is maxed when I feel I have little army at all. Even with large fleets enabled it seems I can't scrape enough units together to effectively take systems, and defend the ones I already have.

 
.
End of BFroberg's quote

 

I guess my wording wasn't clear enough. What I mean is you can keep building ships and sending them to the gateway worlds on suicide missions to keep the AI busy... just assign  your production planet to a control group and que them to the  battle, and as soon as you see the supply become available que more ships.. so yeah it does require a minor level of micromanagement, and also i'm assuming you have multi-factory setups for fleet building and that you've researched atleast some of the production boosters in the civ tree. For defense, another thing you can do is send in a bunch of colony frigs to keep retaking the bombed world to keep the AI busy. 

As for the invasion part, it is true that a TEC fleet isn't good enough to stand toe to toe with max combined fleet of the other races,  but your ability to have continuous reinforcements is the saving grace. Expect to lose a lot of your ships on the initial beachhead, and stay the course. Also, don't forget armor upgrades :D, spend more resources on that rather then the shield ones, and if you cannot micro the Kodiacs afterburner try switching to a faster unit for the initial assault.. LRMs maybe? Also, try and research quickjump calculations as soon as you have access, and try your luck with the artifacts.  Again, make sure that your build que is always active if you have any supply to spare, assign production to a control group and rally to fleet, and unfortunately you do need to micro your cap ship abilites a lot more as TEC, as most of them are target rather than AoE

I my self am a Vasari player and can say I had just as much difficulty playing by my self against 3 unfair AI as I did with TEC, just different types of difficulties.

Reply #18 Top

something that would make it easier: Hyperion's Gates, but if you pick which three AIs are active, you can make all of them in the other system, so they kill each other first :).  you can set them on unfair, and it will be just like going against one.  just make sure you colonize your system very quickly.

Reply #19 Top

Well, I am currently playing gateway as a TEC vs. three hard AI's in locked teams, I almost immediately maxed my fleet capacity and rushed the gateway planet, and took it.

Colonized with the capitol ship, expanded fleet capacity, designated homeworld, moved in to the Xi system and started colonizing.

Now I've got a rather nice simple defense set-up, and 14 capitol ships in my main fleet. Half of which are Marza's...

I am PUMMELING the AI, decimating worlds as I go along, and every planet in the XI system has a superweapon set to auto-fire.

I went less heavy on the carriers than I usually do, as I could no longer justify the hideous cost in supply. 14 supply for a squadron?! You've got to be kidding me.

Instead I opted for more LRM's, hishoki's and kodiaks. The kodiaks die immensely fast, perhaps because they insist on charging the enemy well out of my hishoki's repair range.
I also found the odds improved greatly when I disabled the hisho's auto attack, only allowing them abilities.

 

Now, the only problem I have, is a severe lack of concentration points. Every world can really be accessed from a multitude of places, fortunately the gateway planet seems to link them so maybe I can move the defense fleet in on an "as needed" basis.

For now I will just enjoy myself with destroying every single planet, and keep them constantly re-colonizing as I move along, until I get enough respite to start taking worlds for myself.

I haven't maxed fleet capacity, yet, but my economy seems to be able to handle the strain pretty well. I've maxed both research trees, and things are looking rather well.

Thanks for the tips all, I'll keep you posted if I manage to finish this game before I get my new system parts in the mail, and have to install that and format my comp.