Middle game advice needed - Vasari

 

Okay,

So I have the basic start of game down. They are basically pretty much the same for all 3 races.

I’m looking for some tips for Online play on a 3v3 or 4v4 map size.

I’ve started to play the Vasari recently and would appreciate some advice.

 

Since you have some time, and it’s not all rush, what’s the best way to proceed.

I’ve colonized the closest 3-4 stars.

Do I build Military or Civilian Laboratory 1st and how many.

Any specific tech to go for in the beginning.

What should my 1st couple Military and Civil researches be?

 

How important is a second CAP ship?

Is it worth that investment (Rebuilding you CAP Factory, Researching the additional CAP point, and buying the Ship) or rather just get a lot more Frigates and Cruisers??

Thanks.

 

9,465 views 20 replies
Reply #1 Top

civil, tradeport -> orerefinery(remember you get both metal and crystal in 1 reshearch) after that it's a race to get RA up to

millitary: Phazemissiles( remember ship prototypes and defences ofc)

as soon as you have enough millitary labs to get all ships go civil to get RA, what to build first depends on how aggresiv your enemies are.

 

as for the rest, it's hard to give general advice. it's very dependent on your own style of play and who you play against aswell as map size/composition. capships abillities for intance are often best used in a very intuiativ way, it works for some forothers it does not

Reply #2 Top

personally, I tend to build two military labs, and the rest civis first for a couple tiding-over prototypes, and for RA.  

Phase missiles are a must.  definitively.  max them out ASAP, as well as shields.  those two will greatly increase your fleets survivability, as shield mit is always active, but armor only comes into play once shields are down.  if you are against another Vasari, tho, I'd suggest evenly researching armor/hull and shield/shield mitigation.  these are extremely important. 

 

I tend to max out my cap ship slots by late game (I like my Kortuls and Skirantras) but as for mid game, i usually have two to three caps - my first space egg, a devastator, and a marauder; marauder being the optional third choice.  if you are really getting pressed, and your economy is a little weak, then I'd suggest just getting the cruisers and frigates instead.  as soon as possible, I build a stabilizer on each planet and use RA for the extra ships.  this usually ends up with my fleet carrier heavy, but it is very powerful.  mid-late game, I like to have a devastator+desolator combo or two for the super fleet killing ability combination of destructive nanites and phase missile swarm.

Overseers are your mobile repair bays and subverters completely disable any ship.  unfortunately these do not come with RA and must be separately built, so KEEP YOUR FRIGATE FACTORY.

Class dismissed.

[you're kidding.  they don't have a fleet admiral smiley.  on sins of a solar empire.  that's just plain dumb]

Reply #3 Top

Get many carriers as you can.

Get second cap as carrier ; it has wonderful repair cloud ability, the answer to Advent's shield regen.

Get trade ports and focus on improving economy.

If you had not researched forced labor, it is time to do that.

And again, look for neutral resource extractors; your scouts can capture them, and it is Vasari's strength.

Reply #4 Top

neutral extractors can turn the tide >.>    since carriers r imba, til they fix it, go carrier only, one with the most squads wins, (not counting in advent.. those guys play unfair and get +1 squad for x1.5 the cost   with x2 fighters in each squad

Reply #5 Top

Get second cap as carrier ; it has wonderful repair cloud ability, the answer to Advent's shield regen.
End of quote

 

The answer to shields are phase missiles.

Reply #6 Top

Carriers aren't overpowered, you just don't know how to fight them. The only carriers that could possibly be considered overpowered are the Drone Hosts with Repulsion, and you just have to know how to fight it and bring plenty of flak (or a cap ship that disables strike craft).

Reply #7 Top

Quoting Raknor, reply 5

Get second cap as carrier ; it has wonderful repair cloud ability, the answer to Advent's shield regen.
 

The answer to shields are phase missiles.
End of Raknor's quote

 

 

Woo yeah. Phase missiles are answer to shields.

 

If I manage to make sure my ships survive.

 

Without carrier's repair cloud, it seems quite difficult.

Reply #8 Top

Quoting psyck0, reply 6
Carriers aren't overpowered, you just don't know how to fight them. The only carriers that could possibly be considered overpowered are the Guardians with Repulsion, and you just have to know how to fight it and bring plenty of flak (or a cap ship that disables strike craft).
End of psyck0's quote

actually, guardians aren't carriers.  they're support/command (can't remember which) cruisers.  the Aeria Drone Hosts and Halcyon Carrier are the Advent's carriers.

and thus my favorite 2nd cap ship is the Kortul Devastator.

Reply #9 Top

Orodum You da Bomb. I like my space egg with nanite dissasembler it eats anythin. In mid game after I colonized a nice chung of he galaxy I start to build up my deffenses and start to mmake progress on the RA which is in fact a free frig factory. I also would research all the resource and refinery technologies.

Reply #10 Top

Guardians with Repulsion... Ugh how I hate these. How do you even kill them? Honestly. There seems to be some bug with them too, where the repulse my units OUT OF THE GRAVITY WELL, where they get stuck.

Reply #11 Top

right now, I'm finally gaining ground on a Hard TEC AI on Hyperion's Gates.  a literally sixteen hour game so far, I have one system, he had the other.  I repelled four or five of his attacks through the star (they were pretty strong attacks - probably most if not all of his ships) and finally got my fleet strong enough to chase his.  I bring my fleet through the star, chasing his through five of his occupied planets, and finally destroying his fleet.  I take up residence there, and keep pushing.  he never attacks my completely exposed flank of the other system as I take his planets one by one.  eventually, I divide his empire into five parts - the four normal starting position offshoots and the tiny system of two ice, two volcanic, and one desert planet.  that is the point where I'm at now, and I know for sure that three of the offshoots are undefended.

Reply #12 Top

Quoting Cataclysm2000, reply 10
Guardians with Repulsion... Ugh how I hate these. How do you even kill them? Honestly. There seems to be some bug with them too, where the repulse my units OUT OF THE GRAVITY WELL, where they get stuck.
End of Cataclysm2000's quote

I just focus fire.  eventually, they die.  I don't really have a problem with killing the Guardians, and they generally go very quickly.

Reply #13 Top

Quoting Orodum, reply 12

Quoting Cataclysm2000, reply 10Guardians with Repulsion... Ugh how I hate these. How do you even kill them? Honestly. There seems to be some bug with them too, where the repulse my units OUT OF THE GRAVITY WELL, where they get stuck.

I just focus fire.  eventually, they die.  I don't really have a problem with killing the Guardians, and they generally go very quickly.
End of Orodum's quote
Well yeah, but I meant if they're using Repulse.

Reply #14 Top

Well yeah, but I meant if they're using Repulse.
End of quote

 

thats what strikecraft are for :ninja:

Reply #15 Top

that would be why i don't have repulsive problems.  my normal fleet make-up ends up with about 200+ squadrons (no joke, no exaggeration)

Reply #16 Top

What about Telekinetic Push? Plus Advent already has the best strike craft to keep yours away. Ahh, how I loathe Repulsion.

Reply #17 Top

still, no matter how many they have, mine are still going to do a shitload of damage.  especially when they are all fighters, with maybe 10 (?) bomber squadrons.  the Vasari have tougher strikecraft than the other two races, but their squadrons are smaller in size.

Reply #18 Top

Pretty much no one should be getting bombers anymore, except for pros. Fighters are far superior in almost every aspect. Pros know when the bombers are (very occasionally) needed.

Reply #19 Top

Quoting psyck0, reply 18
Pretty much no one should be getting bombers anymore, except for pros. Fighters are far superior in almost every aspect. Pros know when the bombers are (very occasionally) needed.
End of psyck0's quote

 

Is this correct, build a majority of fighter's vs. bombers?

 

Reply #20 Top

Is this correct, build a majority of fighter's vs. bombers?
End of quote

 

yes