http://www.fileden.com/files/2008/8/7/2039910/day%201.save <<< Please note that once I finish the game, I will upload the replay as well.
1) Why can't fast be the original fast? I feel like grandma playing this.
2) My space egg wanted to auto-colonize an astroid prior to jumping to the astroid. I never had it do that before. I jumped in the grav well and I had to set an attack target becuase it was intent on colonizing even though I had the auto-cast disabled.
3) Why is the cap-ship menu assigned the "A" key now? After 800 games, this is going to mess me up to no end.
4) Ok, you should not have the AI chasing 1 scout with his entire fleet. His cap has better things to do. (about 10 min in)
5) Trade line doesn't go through the space junk (Echion) at about 15 min in.
6) The AI doesn't grab up neutral mines, even if they are right next door.
7) I can build repair bays prior to the tech being fully researched
8) Check that thing about the auto-colonize, it wants to always auto-colonize, no matter when in the game )and yes, auto-cast is off).
9) Trade lane doesn't go through worm-holes either.
Will update more later, I am going to bed for the night.