Entrenchment Feedback bugs and annoyances (items 1-9 so far)

http://www.fileden.com/files/2008/8/7/2039910/day%201.save <<<  Please note that once I finish the game, I will upload the replay as well.

1) Why can't fast be the original fast?  I feel like grandma playing this.

2) My space egg wanted to auto-colonize an astroid prior to jumping to the astroid.  I never had it do that before.  I jumped in the grav well and I had to set an attack target becuase it was intent on colonizing even though I had the auto-cast disabled.

3) Why is the cap-ship menu assigned the "A" key now?  After 800 games, this is going to mess me up to no end.

4) Ok, you should not have the AI chasing 1 scout with his entire fleet.  His cap has better things to do. (about 10 min in)

5) Trade line doesn't go through the space junk (Echion) at about 15 min in.

6) The AI doesn't grab up neutral mines, even if they are right next door.

7) I can build repair bays prior to the tech being fully researched

8) Check that thing about the auto-colonize, it wants to always auto-colonize, no matter when in the game )and yes, auto-cast is off).

9) Trade lane doesn't go through worm-holes either.

Will update more later, I am going to bed for the night.

1,892 views 9 replies
Reply #1 Top

1) has been stated to change (this fast will be normal and there should an even faster. at least that's what was said).

7) has been mentioned before.

5) and 9) may be intentional. before, there was no way to get a trade port there. now you can with a starbase. so, maybe to get the complete line again you need a starbase there with the trade module.

Reply #2 Top

6) I just chased some vasari through a plasma storm and they had grabed all 3 of the resource extractors, but maybe thats becuase they use scouts.

Reply #3 Top

Quoting Shadowhal, reply 1
1) has been stated to change (this fast will be normal and there should an even faster. at least that's what was said).

7) has been mentioned before.

5) and 9) may be intentional. before, there was no way to get a trade port there. now you can with a starbase. so, maybe to get the complete line again you need a starbase there with the trade module.
End of Shadowhal's quote

thats gonna be one expensive trade port there...

but then again.. u should only use it if u need to link up 2 sets of planets.. or more

but... then again... again.. wouldnt that leave some players with a huge disadvantage in random maps?

Reply #4 Top

Quoting Shadow_of_Light, reply 3

Quoting Shadowhal, reply 11) has been stated to change (this fast will be normal and there should an even faster. at least that's what was said).

7) has been mentioned before.

5) and 9) may be intentional. before, there was no way to get a trade port there. now you can with a starbase. so, maybe to get the complete line again you need a starbase there with the trade module.

thats gonna be one expensive trade port there...

but then again.. u should only use it if u need to link up 2 sets of planets.. or more

but... then again... again.. wouldnt that leave some players with a huge disadvantage in random maps?
End of Shadow_of_Light's quote

I didn't say it was, not that it should be. I just said it may. I'd also say it's too random and should not change from the original set, bc if before two neural wells didn't matter and you'd get a nice profit, now, you'd have to set up starbases, plus modules to get it.

it may also be a bug. I'm but a man, not a dev.

Reply #5 Top

4) Ok, you should not have the AI chasing 1 scout with his entire fleet.  His cap has better things to do. (about 10 min in)
End of quote

Blair promised he'd do something about this :( I made sure he wrote it down on the list..

RE: Trade line stuff:

It's changing. Beta 1 of Entrenchment does not have the trade route changes, they're part of something else IC is working on and they'll be in later/in final. So I'm not surprised it's wonky right now.

Reply #6 Top

tec starbases with the trade upgrade do not add on to the longest trade chain. 

Reply #7 Top

I keep having the game crash with minidumps on custom maps made in the Galaxy Forge. Am I the only one?

Reply #8 Top

nope slyguy every game i have played on custom maps has minidumped within 60-90 mins ;/ and if i load the last auto save it minidumps again at the same point. have yet to try premade maps yet to see if i have minidumps with them.