computer...gives up?

I just finished my first major scenario, me against 4 hard AI (figured I'd do all the achievement line this way), and a strange thing happened.

Late game, There were me and two AI's left , advant and vasari (and myself as advent), the advent AI was backed to a corner (1 star+2 asteroides) after I deafeted his major fleet, and I pretty much forgot about him thinking he didn't have any resources to attack me.

However, looking at the recording, the AI had 100K credits and 30K resources each, the only thing he didn't have were factories and he didn't bother constructing any (I guess the logistical slots were full...).

 

The vasari had a huge fleet of ~45 carriers + plus 4 caps + ~50 escorts, and I spent around half an hour untill I cut him down enough so I could divide my fleet and start taking out his planets. The sad thing is I didn't even notice when the AI decided to throw everything he had left at me because I was busy razing a planet with another part of my forces.

The thing is, after his final attempt to attack me, in which he lost all his ships, he didn't build any new ones! 

 

Has anybody else experienced such behavior? Is there anything to do to correct this?

 

P.S.: Do Vasari ships travel faster through phase lanes (normal ones) than Advent ships? Because I swear I saw a space-egg bypassing my Illuminator and Defence-Vessels while moving in phase...

9,466 views 13 replies
Reply #1 Top

Did the Vasari AI have an Artifact on one of its planets? If so, it was probably the Phase Accelerator artifact, which increases travel speed in phase space by 50%.

Reply #2 Top

well the AI really needs to be able to sell of structures to get facktorys up and running.

 

but ya, it seems like it can deside to just sit there sometimes, to me it seems to happen when you get enough defences up to instagib his scouts mostly

Reply #4 Top

I've noticed that AI's seem to spend a lot of time doing nothing or shuffling ships around late game, even though they still have major fleets, and can do serious damage. I'd always assumed that at the end strategy gets very complex and the code just can't handle the complexity.

Reply #5 Top

doesn't the AI have the ability to scuttle? sounds like an oversight IMO.

not tried the hard AI yet, still battling away on a large scenario v 8 normal/random AI.

Reply #6 Top

doesn't the AI have the ability to scuttle?
End of quote

 

does not seem so

Reply #7 Top

^ Shame, not completely an even battlefield so it seems.

Reply #8 Top

the AI pretty much sux, but they keep improving it so there is still hope :')

Reply #9 Top

^ yeah I just updated from 1.05 to 1.12 last night and noticed a bit of a difference on my first go. seems to be getting better with every update, gonna be htting entrenchment tonight see if there's any further improvement.

there really should be a scuttle function built into the AI though even if it's a last resort measure that kicks in when you're owning them.

saying that I did my first full game last night, large map, x8 normal AI over 3 star systems and having seen the level of stuff thats going on maybe the code's got enough to do as it is, s*** was f***ing INSANE!

Reply #10 Top

Thanks for clearing up for me guys, a pity though, it really is a bit dissappointing and I hope this gets fixed.

 

Go AI, go! :cylon:

 

 

Reply #11 Top

for the record, try single system maps, it seems better able to handle them than multistar maps

Reply #12 Top

I've had this problem too. I only notice it vs the hard bots on large-Huge maps. They usually give up after you have destroyed or damaged structures around their homeworld like the firgate and capital ship factories. I have a theory though, on hard they usually research up to 56-75% fleet upkeep, once you start destroying worlds and trade centers their income may go down to - which I would assume, maybe causes them to surrender. You also have to consider if you are using a novalith against them  ^_^.  But it may be like Tony said where it is to complex to make decisions and the bot gives up. It's nothing I'm going to give up the game for or anything, just kinda sucks when you have a massive fleet and after 6 hours of furiously fighting and getting 12-16 capital ships to lvl 10 that the enemy gives up and doesn't fight back anymore :P.

Reply #13 Top

yeah, just finished a Hyperion's gates against three AIs (two normal - vasari and advent, one hard TEC) and the TEC had about half of the map (other two factions destroyed) and I had the other half.  they had been sending fleets across the star, but when I established a beachhead of two-three planets, they just started sending small half-fleets.  and they had a very large fleet that kept jumping between two uncolonizables - know this 'cuz I had an extractor in one - and it would sit in one for a while and then jump to the other, and then repeat.  it never really did anything else.  it also never even fully researched its trees - it had over 100 thou credits and 50 thou minerals each, so it had the resources.  it never really was all that smart, to tell you the truth.  even tho it was continually scouting my planets, it only attacked my defended one over and over again.  this was despite the fact that I had four others defenseless and open to a direct attack if they had just brought some ships thru uncolonizables.

edit: established beachead about 12 hours into game, ended game at 18 hours