Diplomacy
The AI doesn't play by the same rules
So I'm possibly totally missing the point here, but every game I play goes something like this:
- Playing with all enemies on Medium on a 4 player FFA map, around 20 planets.
- Within a few minutes (this is before any AI have even taken a second planet / asteroid), every single enemy opponent have peace treaties with each other.
- Meanwhile, they are asking me to do petty tasks I am in no position to do given my fleet size at this point, like destroy 2 civilian structures. Given the only civ structures are on their home planet, and require a decent sized force to hope to tackle, I don't see how it is assumed I will do this.
- I start spreading out, and take 2-3 planets. They expand much slower. However, it is around this time they decide to all ally together. Oh goody.
- I die from 3+ capital ships turning up on planet after planet with perfect inter-team coordination, as well a considerable (for so early on) amount of cash on pirates (3000+) turning up on my door because I can't pay that sort of number to turn them off.
This is hugely frustrating; I can beat them all on Hard when teams are locked, but it just seems the whole concept of Diplomacy is completely broken when I have to do silly little tasks to even hope to get any friends while they all ally together long before I even complete one of them. Unless I'm just doing something stupid.