Minor Entrenchment glitches

Some are bugs, some are just annoying:

- The research screen says that laser weapon upgrades will improve Advent hangar defenses.  But Advent hangar defenses are unarmed.

-  The description of the Advent hangar defense ability says that it "bolsters" shields, which feels like a misleading wording to me.  The ability restores shields, while "bolster" suggests it adds to maximum shields or something.

-  Also, the shield-restoring ability of the hangar defenses doesn't get an icon on the command card when you select a hangar defense.

-  The "Synergy" ability for beam platforms only stacks up to a 50% damage bonus.  Which is perfectly reasonable, but it would be nice to have an explicit statement in the description strings, i.e. "gain stacking bonuses from a maximum of 4 other beam platforms".

-  When mines are in range of a scout's anti-mine ability, they actually flicker in and out of invulnerability (hover the mouse over an affected mine and look at the info card to see what I mean).  This prevents ships from auto-attacking them; the attack order cancels when the mine goes back to being invulnerable.

-  Starbase constructor ships auto-join warship fleets.  They should probably act like colony frigates and not build with auto-join enabled.

-  Likewise, starbase constructor ships are selected with warships when you click on the pips around a planet while zoomed out.  They should probably be selected separately like colony frigates.

-  It would be more convenient if you could select a target location for the constructor ship to build a starbase, rather than having the ability deploy at the current location.

-  The info card for a starbase will list the DPS of all of its potential weapons, even if it only has 1 of those systems actually installed.

-  When my selection is the Advent capital ship that has the Provoke Hysteria ability (I forget its name at the moment...), right-clicking on a planet causes it to use its remote scouting ability or queue up a jump followed by Provoke Hysteria, rather than simply queueing a move order.

2,146 views 3 replies
Reply #1 Top

Great post. I've noticed a number of these, myself.

Reply #2 Top

Advent Hangers have an attack now. I don't see any weapons on them but it says that Advent Hangers have a Laser attack of about 18.

Reply #3 Top

-  The description of the Advent hangar defense ability says that it "bolsters" shields, which feels like a misleading wording to me.  The ability restores shields, while "bolster" suggests it adds to maximum shields or something.
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Any orbital facility near an Advent hangar gains 750 pts of shielding along with 15% mitigation. The mitigation cannot increase, so they are inferior shields, but it's still shielding. I mean orbital structures usually have none.

I get an icon on the command card from selecting a hangar defense, but the hangar defense defaults to the fighter bay screen (i think?) and you have to hit Back to look at it.

and yes 100% agree about the silly constructors on auto-join..