Should you be able to see enemy mine's in the Empire tree?
It kind of defeats the purpose of knowing/not knowing if mine's are in the well.
It kind of defeats the purpose of knowing/not knowing if mine's are in the well.
I totally agree. Before the game was even released, I thought that scouts were going to be needed to even see the enemy mines but it seems they are just needed to destroy them, but this is hard to do. I have only played TEC and played against vasari, advent and tec and it seems that with a scout, you can destory the tec and vasari mines but they are always phasing in and out so when i finally target them none of my ships fire, I have to keep doing it to destroy the mines.
Personally, I think all enemy mines should be hidden unless a scout sees them and they should be able to see all around the gravity well but the ability to distrupt should stay the same range but instead of fluctuating from out of phase and normal, it should just keep it normal if in range.
A side note, how do you beat advent mines? Those homing things are annoying and are always invulnerable.
There's "should" based on mechanistic explanations (i.e. what is the mechanism that the mines would use to conceal themselves, would their attempts to detect possible targets reveal themselves, et al) and "should" from strategic POV, as well as from balance POV.
Not having the beta, I can't read the in-game flavor text and deduce anything about mechanisms. However, I'll note that real-world minefields do have a function even when the locations are known -- they can slow down an advance by making it tricky to safely pass, particularly if there's a dearth of mine-clearing equipment and specialists. This is particularly true if there's something else in position to threaten whatever mine-clearers you CAN send.
If the in-game mines have a similar effect, requiring substantial effort to clear, then they're performing an area-denial function. In an extreme case, you might be better off finding another way inside, or getting the pirates or rebels to attrit the fields for you).
Of course, if they're presenting that level of barrier, I'd expect the logical counters -- not really sure if there'd be a space-faring equivalent of a 'daisy-cutter' bomb (again, this might get into mechanism issues *shrug*) but blowing them up en masse, breaking whatever friend/foe recognition systems they have (assuming that they're not purely dumb proximity mines), forcing them into phase space et al seem not incongruous given already-existing in-game tech.
um bump
Mines are so terribly difficult to deal with right now I think NOT seeing them would make the game too frustrating. If only scouts can see the mines, then a scout better be able to see all mines in the gravity well, but only make the ones nearby vulnerable.
Welcome Guest! Please take the time to register with us.