So, there is a new balance situation.
So, my friend builds this starbase in some space junk at a bottleneck to the main part of his empire (he is advent) and basically camps all his forces there. The moment anything of min tries to come through, his star base pops me with a stun ability that disables my phase drives so I cannot get past it and he just tears me to bits. Great, thats how you play starbases!
How, I'm vesari, and I got me a super weapon that destroy's space ships and such... but, I cannot destry his fleet because it isn't orbiting a planet? But... the thing is stationary, shouldn't a cannon that explodes just outside the surface of the planet to wipe out ships nearby still be able to detonate without a planet nearby? It used to not really matter, since you'd have to be a moron to want to fire upon a bunch of ships out in the middle of nowhere, they could just leave. But with a space station can't move out of the way, I want to blow that thing to bits! This should be possible!
So, I come up with a new idea... the advent space station can only really stop a few of my ships, so I send in a small decoy fleet, then one he stuns it via auto-cast, I can blockade run with the rest of my armada. I'll just fire my super cannons into the next planet... I'll swoop in, bring some planet destroyers with me (the ship that take out planets) and I'll be able to take that planet no problem since it didn't have much enemy culture on it somehow. (this advent player didn't touch his culture for reasons later explained) It too has a starbase, but the focus fire of not 1, not 2, but 3 of my canons will ensure there is NO defenses right? I mean, sure the station might still be there since it has like 6000hp + shields, but it will be heavily damaged for sure. NOPE! it was almost at full health. It took only like 2000 damage worth of shields and thats it. my canon was rendered almost useless against it. Being that I spent 24000 on the cannons, and I know he didn't spend that much on his station, they should at least dent the thing.
It was then pointed out to me, that my friend's super weapon was rendered even more useless (advent remember). He didn't even bother getting culture upgrades because he knew that with 1 upgrade (so I guess about 4000 credits and the time it takes to build) my space station could lock down planets and stop all chance of conversion by culture. Well, gee.... so advent's weapon is even more useless, because at least mine can take out turrets and hangers.
This is hardly fair. I mean, sure, you don't want your precious star bases blown up because somebody rushed super-weapons, but you don't want to remove super weapons from the game either (except Tec's because theirs is awesome: 2 of them focus fire on a planet, and the planet doesn't exist anymore *thumbs up*).
I've always said that Advent's weapon should have a bit more direct responce... the only thing I ever really use it for is I shoot my own planets before an enemy tries to colonize it so that they can't. But assuming that that is balanced, it isn't now that I think every since race can counter it with a space station.