Please, just drop Alloy from v1.13

I know there are a lot of people who love the ability that Alloy gives them to host a game (heck, I'm one of them).  But honestly, I think Alloy is the reason for all of the bugs since v1.1 came out and the reason ICO seems to go whacky all the time. 

I think Alloy is a great idea, and perhaps will one day be great, but I vote for getting the MP community back with the good old stable host setup and then, once all the Alloy bugs are fixed, bring back Alloy (and under a new name so I won't ask for it to be removed again).

11,323 views 20 replies
Reply #1 Top

 

I seem to remember predicting these types of problems before Alloy was even released.....hehe

Routers need to be allowed to do their job in order to ensure traffic validity etc.

...my 2 cents.

the Monk

Reply #2 Top

hmmm....

no one being able to host

VS

bugged games....

 

very interesting problem

 

But, givin I do not have time to play two hour + long games online, I realy wouldn't know.

Reply #3 Top

Ugh

Reply #4 Top

 

EvilTesla-RG,

no one being able to host

VS

bugged games...

End of quote

Not exactly a fair statement there is it?

Once given all necessary information (including step-by-step voice instruction) many of those who couldn't sort things on their own joined the ranks of those being able to host and most of the remaining people who were unable to host were so either because they were at a university dorm (router controls out of their personal control) or they simply couldn't care enough to follow a few steps.

That's how things look from this side of the coin.... ;P  

Reply #5 Top

how about giving it more time to be sorted out.

Reply #6 Top

I don't think fixing alloy will solve the problem, Sins needs a major boost all together to get its players back.

Reply #7 Top

 

The state of Sins online multiplayer is in a very precarious position. A great game that allegedly sold 500,000 copies should peak at much more than 100 people online, even if most of the people who bought the game are single player types. The game's online multiplayer problems are numerous--minidumps, desyncs, hosting problems, ICO down time, alleged problems with getting Impulse to work, and more (perhaps lack of auto-download for custom maps which means that potentially better maps for competition don't get played).

With all of the GOTY publicity we can expect lots of new people to buy the game and check out the online action. I think we'll reach a critical point soon where the online player counts will either increase from an influx of new people or start to decrease. The player counts are already at subsistence levels, so if we have a net loss of online players then the online Sins game is probably done for.

Reply #8 Top

i agree. after having the 4th game going out of sync, there is just no point in playing mp games for me.

having a technology that eases the use of mp but kills it at the same time doesnt seem a good idea.

Reply #9 Top

Don't get my post wrong I LOVE ALLOY.  It allows anybody and their mother to host and theoretically increase the MP community.  However, as Monk said, there is a reason routers exist and I suspect MANY of the problems experienced since the release of beta v1.1 (aka v1.09) are attributed to Alloy bypassing standard traffic protocols.

From my v1.05 experience (and even now in v1.12 w/ Entrenchment), there were a ton of people able to host and it never took long for someone to come along that was a stable host.

Reply #10 Top

i think the wise way is waiting until ironlad fix this problem. alloy is a new technology, it's refine how we play multiplayer (can't find better words), we just have to wait and see. Hope the next expansion will bring major fix.

Reply #11 Top

I'm sure they're aware of the major multiplayer woes since since 1.1.  The reason there hasn't been any major patches for the beta yet is probably due to investigating these problems that were clearly not resolved in 1.12.  If things aren't stable for the majority of users by the release of the expansion, I concur that dumping Alloy until they have more time to test it internally is best.  I would gladly take having trouble hosting over crashing and desyncs.

Reply #12 Top

ever since entrenchment my gf and I havent been able to actually play. Whenever we play together we somehow wind up playing 2 completly different games even tho we can still chat in game we wind up playing essentially seperate games. Im not suyre whats going on here but at some point our scenarios divide

Reply #13 Top

I find this strange. Up until now I've been able to host games on every other RTS game without incident. From what I understand, most everyone could. Now I come to Sins of a Solar Empire and it's a project to be able to host a game.

As someone said, a game that sold 500,000 copies shouldn't be peaking at 100 players online at one time, once or twice a week.


It's everything. It's Impulse, disconnects, bugs, desyncs, crashes, minidumps, glitches, not verifying, cd keys not working, servers going down...

 

And I have personally never seen a more complicated game or unreliable setup. You need to go the forums to be able to run multiplayer.

For instance, you click the button that says Multiplayer. Only that's not the real multiplayer. You need to click Ironclad Online. If you haven't updated to the latest version, and try to use Ironclad Online, you need to update to the latest version of Sins. Using Impulse.

Only it doesn't say that. It just says you've disconnected. No other information. Without coming to these forums I wouldn't've known what to do. Based on the number of posts on these forums (barely any) not many people do. This should be unacceptable.

Sorry, but it's a wonder this game won any prizes at all. It's like the game is barely holding together. It's like riding a rickety ship rocking from side to side that always just avoids sinking.

Really, it's just plain sloppy.

Reply #14 Top

Not that this is a valid fix but me and my friends used to use hamachi and jsut play lan games to avoid this problem.

Reply #15 Top

Quoting mezlabor, reply 12
ever since entrenchment my gf and I havent been able to actually play. Whenever we play together we somehow wind up playing 2 completly different games even tho we can still chat in game we wind up playing essentially seperate games. Im not suyre whats going on here but at some point our scenarios divide
End of mezlabor's quote

It's called a desync error.

Reply #16 Top

people just dont bother going online with the thought of "it'll crash anyways"  since the minidump problem started we lost alot of player, i havent seen but a few of my clan either,.. its not just games crashing to often, i also hear alot of people actualy say they're quiting until a patch is released with more unit fixes, including the marza's missle barrage being to powerfull, and carrier being the main unit in nearly every game

im not sure what problem with alloy you are referring to tough "me not being informed properly"  but im going ot guess it's becuase you need to forward 6112 to the right IP adress before alloy actually works and doesnt give the "invalid IP adress error "or something like that.  wich is pretty werid, since if you maange to forward, 90% of the people can host anyways... only a smal % have troubles after forwarding, the majority cant host becuase they cant figure out how to forward ports. or are unabe to becuase the company locks it...

 

if its some other problem then i probably dont know about it ..yet..

 

i havent seen more then 76 people online for a very long time..... i think the last time i witnessed 112 peopel being online was just after the 1.05 release   i even witnessed 14 about a week ago,  but that was probably due to christmass or new year

Reply #17 Top

i havent seen more then 76 people online for a very long time
End of quote

Shadow, half of what you say is false!  I've seen twice that amount every day for the last week!

Carriers aren't OP, nor is missle barrage.  1.1 is well balanced.  You just don't like it.

And I rarely get minidumps.  (Desync, and other problems with a BETA are to be expected).

Reply #18 Top

Quoting SageWon, reply 17
Carriers aren't OP...
End of SageWon's quote

When two opposing fleets meet and both fleets consist of one capital ship and 20 carriers each without any LRMs, it means something and I've been seeing more and more of it lately.

 

Reply #19 Top

SageWon is right about the number of online players. My geuss is that shadow lives in europe lol and when the number of players peek 150 most of the people here are sleeping(except me) so it quite sucks for those people.

Grtz,
Flipkik

Reply #20 Top

When two opposing fleets meet and both fleets consist of one capital ship and 20 carriers each without any LRMs, it means something and I've been seeing more and more of it lately.
End of quote

I generally don't build a lot of carriers unless the enemy is spamming LRFs or HCs.  An all carrier fleet is EASILY countered.