NERF THE MINES and Don't let them be placed outside the Gravity Well.

I was playing TEC against One Vasari (AI) on Small Random map and I sent a fleet against a planet and the entire fleet was wiped out coming out of Phase jump.  Planet had over 1000 Vasari mines in it and most of them was between the Gravity Well and the Outer Jump ring.  4 Caps, 60 assorted Frigets and 40 Crusiers.  Gone in 30 seconds.  I was able to save 5 out of 20 Perchions.  I led the fleet with 15 scouts and they were the first to go.  They came out of Phase right in the middle of the mines.

As a TEC player I noticed that I was not allowed to place mines out of the Gravity well and that sucks.

And whats with the 5MB Mini dumps?  I don't have time to send that big of file to you all the time.

5,058 views 16 replies
Reply #1 Top

Vasari mines are totally broken IMO because of this.  Until they fix it you're basically forced to play games against TEK/Advent players only.  If you look around there are MANY threads about the mine issue... it's not really a problem of them being overpowered, but rather of the Vasari being able to drop an unlimited number of them for free.

Reply #2 Top

make all mines be deoployed like tec mines. problem semi-solved.

 

screw  faction diversity on this one.

Reply #3 Top

Or a simple way to solve this problem would be to send a scout ahead and not just jump in your entire fleet.

Reply #4 Top

Quoting -CU-Raptor, reply 3
Or a simple way to solve this problem would be to send a scout ahead and not just jump in your entire fleet.
End of -CU-Raptor's quote

Bingo.

Caution when entering a system your enemy has had time to fortify = critical. jumping a fleet in blind SHOULD be tantamaunt to fleet suicide. Information has always been the most critical factor of warfare, and not knowing what you're getting your fleet into, and losing it because you failed to scout is a good thing, in my opinion.

Besides, you should have a nice big hole in that minefield now, right?

 

Reply #5 Top

I reckon mines will take up tactical slots at release, which should remedy the complaints raised in this thread. We have got to remember its a Beta and some of the stuff, for example the cost of SBs, is provisional.

Reply #6 Top

So, you jump in a scout only to see that if you jump in, your fleet will die?  So how do you ever get into a spam mined well even IF you know it is there? But, it is a beta, so at least they will know this exists and fix it somehow.

 

Reply #7 Top

Quoting -CU-Raptor, reply 3
Or a simple way to solve this problem would be to send a scout ahead and not just jump in your entire fleet.
End of -CU-Raptor's quote

 

Jump the scout in, see 1000 mines, scout dies from enemy strikecraft/defenses/ships/mines.

 

Send scouts in with your fleet, ships decide to go bombard the planet or attack the Starbase despite being able to see the mines and despite orders to hold position, fleet gets destroyed.

 

Send scouts in with your fleet, game turns into a slideshow, all the ships won't even render due to hitting the memory cap.

 

Send scouts in with your fleet, somehow win, then spend the next 30 minutes manually clearing the minefield.

 

I've seen all of these happen. None of them are fun. Some of them are so unplayable that I'd call the game broken and demand a refund if the release version had the same problem.  (One of the requirements of the Gamers Bill of Rights is that the game run with adequate performance, which it doesn't when mine spam starts, and my system is well above the requirements.)

 

I find it cute that you think "send a scout in" actually solves the problem. Have you been playing against the AI when it decides to attack with a fleet that's 50% mine layers?

Reply #8 Top

I say get rid of the torpedo cruisers and give us minesweepers. They could be a  mid to late game tech. If you have to hunt mines manually like now that would suck.

Reply #9 Top

Mines should be nerfed in some way but they should be allowed to mine the edge of grav wells where ships come out of phase lanes, just send in scouts first and either send in expendable ships first, atatck the planet by other routes or just bypass it entirely using the Kostura cannon.

 

Imo one or more of the factions should get mines that can be layed out in the middle of phase lanes and do minimal damage, but drag ship out of phase space too.

Reply #10 Top

Quoting Szadowsz, reply 9
Mines should be nerfed in some way but they should be allowed to mine the edge of grav wells where ships come out of phase lanes, just send in scouts first and either send in expendable ships first, atatck the planet by other routes or just bypass it entirely using the Kostura cannon
End of Szadowsz's quote

 

Kostura Cannon doesn't work on mines in my experience, since without a scout in the area the mines are invincible.

Reply #11 Top

Quoting Tridus, reply 10
Kostura Cannon doesn't work on mines in my experience, since without a scout in the area the mines are invincible.
End of Tridus's quote

I'm not positive, but I believe he was speaking of bypassing the planet, not the mines specifically.

Reply #12 Top

Quoting Sole, reply 11

Quoting Tridus, reply 10Kostura Cannon doesn't work on mines in my experience, since without a scout in the area the mines are invincible.
I'm not positive, but I believe he was speaking of bypassing the planet, not the mines specifically.
End of Sole's quote

yup let them have their stinking mine filled planet and attack something more fun, like their homeworld

Reply #13 Top

Well, the Vasari have unlimited mines, so they'll just spam them there too. :P

Reply #14 Top

well if you have the Kostura your vasari too so you'll spam mines back so thats k

Reply #15 Top


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Quoting -CU-Raptor, reply 3
Or a simple way to solve this problem would be to send a scout ahead and not just jump in your entire fleet.
End of -CU-Raptor's quote

Area was scouted but the fleet came out of phase on the other side of the phase line not the side the scout did.

Reply #16 Top

Quoting Sole, reply 11



Quoting Tridus,
reply 10
Kostura Cannon doesn't work on mines in my experience, since without a scout in the area the mines are invincible.


I'm not positive, but I believe he was speaking of bypassing the planet, not the mines specifically.
End of Sole's quote

It did not matter if I wanted to bypass the planet or attack the planet most of the mines were between the tactical grid (Gravity well) and the outer phase jump ring.

Quoting Dessirris, reply 4



Quoting -CU-Raptor,
reply 3
Or a simple way to solve this problem would be to send a scout ahead and not just jump in your entire fleet.


Bingo.

Caution when entering a system your enemy has had time to fortify = critical. jumping a fleet in blind SHOULD be tantamaunt to fleet suicide. Information has always been the most critical factor of warfare, and not knowing what you're getting your fleet into, and losing it because you failed to scout is a good thing, in my opinion.

Besides, you should have a nice big hole in that minefield now, right?

 
End of Dessirris's quote

Nope, lost some more ships when they turned around to jump out and there was still mines in the area when the fleet jumped out.

Just a Tip.  Disable 'Auto Attack"when jumping into an enemy planet even with scouts with the fleet.  The caps see a big juicy target and attack leaving the scouts behind.