[Suggestion] Vasari passive regeneration ability
I was playing last night against a Vasari AI and when I went to attack his starbase it cast whatever ability (Haven't played as Vasari yet) that disables the passive regeneration on enemy ships.
I think it is a great ability, but I think it is a little over powered. It seems that the effect lasts at least 3 minutes if not more. I had to keep sending my cap ships to a friendly planet which kept them out of the entire battle because they could not regenerate Hull, Shields, or antimatter even when I was in friendly territory. Not even my large amount of hosikos could keep them alive if they had remained.
My suggestion would be to either make the ability an Area effect that lasts perhaps 60-90 seconds or keep it as a single target ability that lasts 90-120 seconds. That is more than enough time to take down even a 7+ level cap ship with an upgraded SB weapons platform and any amount of supporting fleet.