Ogrov torpedo cruiser issues
I know there's a running thread on the long range anti-building ships, but this doesn't belong there
There are 2 main issues I have with the Ogrov:
1) The damage is dealt to the structure when the nukes are only about half way there. It looks incredibly silly and makes it hard to gauge what's going on when when you have multiple cruisers firing at a starbase.
2) There's no way to order all the Ogrovs in a selection to use the nuke ability simultaneously. I remember Blair posted that some ability behavior will be improved and I'm 99% certain the ability to make all the ships in a selection fire off the ability with a single click was part of it - but currently, it doesn't happen. This means players currently need to micromanage every single Ogrov to make it shoot where we want. Since it has no weapons we can't assign it a target, and need to babysit the ability cooldowns.
Great little ship otherwise, though ![]()