BantisThorne BantisThorne

Getting rid of mine fields?

Getting rid of mine fields?

There are a ton of posts on mines so I tried to look through them to see if I could find an answer but so far no luck. So I am posting this sorry if it has been answered.

I have taken over an enemy planet that has a mine field from hell. The battle was crazy. Anyway I did win and now I have this planet with a huge enemy mine field. Am I missing something? How do I get rid of this thing? Run ships into it over and over?

If there is no way to quickly do this then I definitely think there should be. I micro-managed the hell out of that battle so my ships wouldn't blow themselves to bits and now they still run the risk of the very same even though I now control the planet. Maybe there should be a ship that could disarm them? Or maybe when you take over a planet you can self-destruct the remaining mines? As it stands right now things are a mess.

Are my suggestions even needed? I mean is there already a way to do this? Even if there is I have to cast my vote with many here that as they are implemented right now mines seem to add a layer of tedium to the game. I really love the idea but as it stands now (to me at least) they are way to unwieldy.

108,032 views 28 replies
Reply #26 Top

Quoting BaggerX, reply 25

I've seen both. Have a game where its slow in any system, even one with no mines. The buttons to accelerate the game do nothing for example, because it's already going at less then 1x speed.

 

Now in that same game if you go into a system that has a thousand mines, it turns into a slideshow. All the ships won't even show up on screen, its so bad.

How do you know it's mine-related then?
End of BaggerX's quote

 

Well, it's running just fine until the Vasari AI's get Ruiners. When (if) I wipe that player out and manage to clear the mines, some of the speed (but not all) comes back.  Pre-Entrenchment I could play on the biggest maps and not have slowdown even at the endgame when the fleets are gigantic.

 

My guess is just that mines are treated as units. In the past, a 2000 supply fleet was likely less then 400 units, and there would only be a few of those on even the biggest map. One Vasari minefield is anywhere from 400-1000 units, and they put them EVERYWHERE.

 

I'm currently doing a bit of learning on how to mod Sins so I can mod out the mines entirely. When I manage to do it, I'll know pretty fast if the slowdown is mine related or not.

Reply #27 Top

oops, double post. :(

Reply #28 Top

To solve the mine field problem you need just one thing. A scout that can auto explore just the well option, not the entire system. Secondly if the scouts can see the mines they should not drive into them, thus not going BOOM.

The only way a scout should get killed by a mine is if another ship detonates a near by mine. Third increase scout sight range. I still think a minesweeper is needed.