Too much Entrenchment
I have been playing the Entrenchment beta for Sins of a Solar Empire. I waspleased to discover that the add-on changes gameplay very radically in a positive and challenging manner. However, I must add a caveat, the mine field feature is so powerful, that it threatens to unbalance the game. It is exceedingly easy to place mines around a planet thus making it very difficult to both cspture and develop an enemy planet even after destroying all opposing mobile forces. I am aware that the name of the game is 'entrenchment' and that this is possibly a design feature, but every weapon should have a counter weapon, this is also a valid design principle. May I suggest that the designers should consider adding Minesweepers as a new class of ship?