Giving starbases exp levels to increase build time

Okay this is a thought I had.  How about using the level system of cap ships for starbases.  Now before you go shooting that down saying it's already been thought of just read this. haha

Basically, you build the framework of the starbase taking about the amount of time it does now.  You can't upgrade anything on it right when you build it.  Then the base gradually gains exp until it levels up.  Then it gets limited weapons and some more hp.  Keep doing this adding to the sp/hp until you get the full starbase construction complete maybe around lvl 5 or so.  Then you can start adding your upgrades to it.

Then of course there'd still need to be the basic buffs to starbases that everyone wants because this increase in build time.  No one would want to invest all that time just to get the starbases as they are in the game now.

Though this method would eliminate the use of the starbase in offensive capacities.

There's also the fact that with this system when an enemy scouts and sees that you're building a 'base, they'd be able to react and try to destroy it before they "witness the firepower of this fully armed and operational battle station!"

Okay, have at it!

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Reply #1 Top

I also thought about Starbases having XP but came to the conclusion that it's pointless since they are defensive in nature.

Your enemy can choose not to fight your base hence base never getting any XP and staying weak.

If the base gradually gets XP for free that's no different from build times.

Reply #2 Top

Well I was using XP as a "timer" in a sense.  It keeps going up whether or not the base is in battle.  Basically it'd allow the construction of the base, but keeping it offline or whatever for a while.

Maybe make different meshes for the starbase and when it goes to the next level, change it to the next one up so you can actually see it being constructed.  I have some other ideas for the starbases but I doubt anyone really cares what I think.  hahaha ^_^