Starbases & experience
I've often seen the suggestion of experience for starbases, and I can understand the appeal - afterall, watching your capital ships evolve into powerhouses over the life of a game provides an almost RPG quality to the game and a special attachment to such "characters" (heck, they even have names). However, logically speaking there often seems to be a lack of provided reasoning as to why these bases would gain experience besides the "cool factor" (which is admittedly there).
My thought is that perhaps there would be a slight gain over time as the crew becomes more familiar with and learns to more efficiently use the systems and weapons. This dynamic is already built into the game via the Advent (one of their tech's gives free experience over time to capital ships up to level 4). If this was built into starbases and connected to moderately higher firepower output and increased armor as onboard technicians and specialists would learn to get the most out of the systems, that could broaden the appeal. Also, a side benefit would be that the first starbases you make (such as on your homeworld) would also be among your most powerful. That makes some sense to me - you want your homeworld to be protected and enhanced by the biggest and the best, right?
It would hopefully not take much in the way of additional coding, as the dynamic already exists in the game (at least in part). Implementing this would require some additional CPU resources, but I wouldn't imagine they would overly strain a modern PC (of course, I could be wrong so please feel free to correct me). Anyhow, I just wanted to put some hopefully deeper thoughts on the subject out there to see if others agreed or perhaps felt that I was a little off my rocker.