Edit: They REALLY need to fix quoting on these forums. Especially since there's no preview function, and you have to go back, and back, and back, editing, trying to fix it, until finally giving up and opting for a second-rate junkyard solution. PFEH!

GW Swicord:
Any chance you can share a link to that? I try to catch all the dev journal entries, and I don't recall any significant detail about how essence will work other than that it is separate from mana, possibly never increases during the game, and is required both to make blasted lands arable again and to transform 'regular' units into heroes. Even there, I'm paraphrasing and dredging from my sloppy excuse for a memory.
I'm one of those people that just 'catch' things as I'm running through life, but just by backtracking a bit and looking over the sections, I found this.
Lore:
The powers of old are gone and the world is returning to life. Life has struggled to regain a foothold until now. Arising in different parts of the world are the “channelers”, beings who are somehow able to access magic. They, more than anyone else, are able to spread life across the world by imbuing their own essence back into the world and its creatures.
While not the straight-out confirmation I was looking for, I'd say that this strongly implies that the channelers are channelers because they are the only ones that can channel magic. I am positive that I've seen a comment from Frogboy or one of the others that in order for heroes to cast spells, the channeler has to imbue them with their essence.
If that is true for heroes, I see no reason why it wouldn't be for politicians and plebes.

GW Swicord:
Also, even if no one can wield magic without being imbued with essence, until we know more about the essence system, it isn't safe to assume that the imbuing channeler will have any lasting connection to the imbued hero. It seems plausible that a channeler would 'own' every wizard he or she created and be able to 'cut the thread' at will, stripping them of the powers. It seems equally plausible that a wizard, once imbued, is an independent magical entity and the imbuing channeler would need to use charisma and/or fear to hold that wizard's loyalty. The latter context leaves plenty of room for a 'magocracy' founded by a channeler who wanted to found something like a meritocratic oligarchy.
Yes, of course. It would just mean sacrificing a small amount of essence in order to found a council. This is where I bring up the Red Wizards of Thay and how much I absolutely love them. I'm all in favor of a Magocracy civic - I just meant to say that the issue is somewhat dodgy.
landisaurus:
yeah that is where I sit too. Like, several people around the forum seem to get the impression that the channelers are the only people to use magic, and I don't know where they got it. I understood that the channelers were just so wildly better at it that they had to be given a different name. I was also under the impression that the magic being channeler went all over, bringing life, magic, and everything back to the entire world (where a regular mage would just use the magic that has already been returned to the world)
That, though, is entirely possible. There's nothing to suggest that, in time, there will be plebes born with magic talent - simply from the Channeler returning magic to the world, infusing his people au naturelle.
Question is if he wants to bring it back to his people, after we saw what eventually happened to the last world, before the cataclysm. Maybe it's better if we have some kind of order, where only the best are invited. Where the magic is restricted from the common man. Where only mages have power over those that lack the power to control themselves. Where mages are continously controlled by other mages.. oh, wait! MAGOCRACY!
