First bug report of 2009?

So I was testing how well a starbase would hold up in combat while being constructed.

Initially I thought this issue was if the constructor was being fired upon-that's actually not the case.

If you deploy the starbase over enemy units, the game locks up (video freezes and audio loops in a sub-second loop) until it crashes to desktop about 2-3 seconds later.  Reproduced fairly easily in only a couple of minutes, and then discovered my original theory was wrong.  Can't find the minidump and wasn't alerted that one was created.

Simple fix to this (which isn't as simple to code) is of course to not allow it to deploy on top of enemy units.

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Good catch.  If I may comment without derailing, a similar issue seems to exist with the fully deployed starbase.  Not in that it crashes the game mind you, but ships and strikecraft frequently seem to plow right into it not recognizing its boundaries.

I'm guessing it's a little difficult, but if ships would recognize it as an asteroid or planet or some other impassable spheroid of space, it'd be helpful.