it's like in Age of Empires - the individual units are different (tho each race has the same ships) but they even out in the end.
unfortunately, Sins' races all have the same ships, while AOE's civilizations have completely different types of units, while still managing to balance out. the only factor that is fairly universal is the town center and home city shipment of AOE III
I agree AOE is incredibly balanced for having 14 civs out right now. Original had 8. 2 expansions each added 3. Lets take for example the british vs germans. British have musketeers and longbowmen. Both good units. Germans get Doppelsonders (melee) and skirmishers. In effect they both have the same unit except in differant concepts. Skirmishers have a good range and do more damage than longbowmen. Musketeers have range and doppelsonders have health and area damage. The point is that longbowmen where cheaper than skirmishers and worse. Doppelsonders where better than musks and cost more. Even though that the balance was there. Damage reduction and population per unit made the game extremely even and it becomes more effective with the more support there is available. (more accuracy 5 support to 7 support is totally differant than 2 to 3)
The main point i'm trying to make is that AOE is a good game if you haven't played it play it and that sins needs more of a game like that. The vasari for example could have a super ship with 35 population while TEC could have a swarm unit that costs 2 support (other than scout) and actually serve as a fighting unit. 200 hull and 200 shields with like 6 damage. Something that fits each units specialties. Advent could get a shield bubble ship that actually projects it's shield to surrouding ships. Hull could be 300 and have no shields. New script may need to be writen shield would act as the planetary TEC shield. Execpt with the effect on ships. Maybe 1500 sheilds and then it would go out. Thing is it would be 15 support and would be a sacrifice of damage or abilities. They need more personallized ships depending on race.
Onto the strike craft topic. I agree with EadTaes. I've won carrier battles with 5 or so less fighters mostly because restoring those fighters is better even though the advent would have an inicially better squadron the vasari would be able to restore just as fast and still have the ability to do damge. Sins counters this by giving drone hosts HUUUUUGEEELY unfair amounts of hull and shields expecailly for a advent ship. They should be even with all 3 races or costs and hull and shields should be adjusted accordingly.