Vasari Mines are overpowered
I just downloaded the beta today and started playing a small 2player map as the TEC agenst a Vasari Normal. I found everything pretty enjoyable the new defense tec tree was great. The space stations for the TEC were ok but I think the prices for some of the improvements needed some adjustment. I expanded gradually till I owned roughly half of the map. I did not attack the Vasari much for I mainly wanted to see the new defense stuff so I Bunkered down and waited for them to attack me.Finally they came but they just stayed in one place then most of them turn around and went back. But I found that in the 2 min they were there they somehow manage to lay a mine field over a half of the gravity well. I figured no biggy ill just find a way to disarm them. To my dismay I found out they could not be shot down. I figured ok ill move some spare frigates in to detonate some then repair then repeat. Well that did'nt go so well as I had hoped. Later they came back and started attacking my space station and much of my defensive structures from the safety of their minefield. My captial ships could do nothing but watch in terror as I lost the planet to the scourage.(alright it was and astroid).
Here are some of my ideas for fixing this problem
1.) A new ship that can disable mines within a certain raidis or an improvement to an existing ship.
2.) Have a reasonable limit on the amount of mines that can be put in a planet's gravity well.
3.) Take away the mines invulnerablity but make them invisable unless a scout is present.
4.) Have the mines able to damage the player who layed them except for the minelayers.
5.) Reduce the damage mines can do so you could take a ship with high hull points ram several mines then lay back and repair.