I went ahead and edited some of the entity files to see if i could bring a little balance into the game, if you want to test it and give me some feedback that would be great.

The numbers I used seem reasonable to me, and hopefully the devs as well.

well give it a try if you've got a few minutes!

http://www.k33bz.com/downloads/soase/k33bz%20entrench%200.4.zip

 

A List of changes that I have been trying for entrenchment, broken down by race:

All
	Scout:	Increased mine detection range to 8000 from 4000
Advent
	Mines:	Decreased hitpoints to 20 from 100
		Decreased experience to 2 from 10
	Starbase:
		  Enduring Devotion:	650/200/175 same as last infrastructure of terran world
		  
		  Meteoroid Control:
		  
	       Evangelization Nodes:
	       
		     Drone Capacity:	1265/265/145 per level and changed squads to 1/3/6/9/12
		     			[950/200/110]
		Mass Disorientation:
		
		  Induced Reverence:
		  
	      Enhanced Preservation:
	      
		     Merchant Docks:	Decreased cost to 1000/133/166 & 1000/133/166
		   			[Trade port: 750/100/125] (133%)
		     
		  Punitive Measures:
TEC
	Starbase:
	       Auxiliary Government:	650/200/175 same as last infrastructure of terran world
	       
		  Construction Bays: 	Changed pricing to 600/80/80 & 300/40/40
					[Frigate Factory: 600/80/80]
		      Docking Booms:
		      
	   Safety Override Protocol:	isAutoCastOnByDefault FALSE
	   
	       Structural Integrity:
	       
		   Trade Facilities:	Decreased cost to 1000/133/166 & 1000/133/166
		   			[Trade port: 750/100/125] (133%)
		     Weapon Systems:
Vasari
	Mines:	Decreased hitpoints to 10 from 100 (explosive and gravity)
		Decreased experience to 2 from 10  (explosive and gravity)
	Starbase:
			Colony Pods:	Adjusted Pricing to be the same upgrade as a volcanic planet 
					[450/150/75 & 550/175/125].
		   Enforced Loyalty:	650/200/175 same as last infrastructure of terran world
		   
		      Debris Vortex:	Decreased cost to 535/133/100
					[repair: 400/100/75] (133%)
	   Frontal Deflector Shield:
	   
		Squadron Facilities:	Decreased cost to 935/160/95 & 935/160/95 & 935/160/95
					[hangar:700/120/70] (133%)
	    Phase Stabilizer Arrays: 	Increased cost to 2000/266/400
					[Phase Stabilizer: 1500/200/300] (133%)
	     Defensive Enhancements:
	     
		Merchant Cargo Bays:	Decreased cost to 1000/133/166
					[trade port: 750/100/125] (133%)
		    Assault Systems:

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