Large maps bog down pretty early

I started a large map (the huge multi-star standard one), and a couple hours in I have a relatively small chunk of real estate, but all the action on the screen has begun sputtering along.  I can only assume my fellow empires have expanded, built,  and mined enough stuff that the computer is struggling to keep up with it all.

This is a dual-core core 2 duo 3.00 GHz system (E6850) with 2 GB of RAM. 

save games available as well as minidumps, which occur regularly after I save games and try to quit.

 

5,606 views 17 replies
Reply #1 Top

what video card do you have?

Reply #2 Top

On a huge multi star random map, after a few hours gaming, the game can huge more that 5gb ram... with mod, i have already reach more that 12 gb...

 

Since you have a savegame... start sins, lower all graphic setting from one level ( if you was all very high, put them on high )... start the savedgame... lower graphic setting spare some ram... and allow you to continue the game...

 

If you are not playing online... disconnect from the internet, and stop your firewall, your antivirus, etc... again some ram spared...

Reply #3 Top

I have a Geforce 8800 GTX w/ 768 MB ram. 

call of duty plays like glass at 1920x1200.

More likely it's memory -- can't say I've alt-tabbed out to check the process monitor for memory or cpu stats, guess I should've done that first.  :P

 

Reply #4 Top

sins has grown to 1.3 GB of memory, fwiw  CPU shows about 50%, but both cores are running at about 50% (as opposed to one core running at 100%).  Page file usage up to 1.7 GB, 121 MB real memory free.

Reply #5 Top

Quoting brad207, reply 3
I have a Geforce 8800 GTX w/ 768 MB ram. 
End of brad207's quote

 

Same that you a 8800 Ultra 768 mb... but two quad core Xeon and 16 gb ram...

 

sins has grown to 1.3 GB of memory

Try now with GFX on a lower quality... memory use will drop down a lot...

 

Long time ago, i have made a post here... related to the memory use of sins at the start of a game in function of graphics setting... difference between low and medium is almost none in memory use... but from medium to very high, the use can be 400% more...

 

Sorry, i cannot find the old post... the "search" on these forum don't work ( and have never work )

Reply #6 Top

I would guess that it is because of all of the mines that the AI has no doubt put in all of their gravity wells. When you have multiple planets with 1000+ mines, things start to slow down, no matter what your system is or how low the graphics are. As far as I can tell, the best way to avoid that is to only play against Advent. At least in my experience, the Advent don't seem to spam mines nearly as much as the TEC or Vasari. Actually, come to think of it, I don't think I've ever seen the AI build mines as the Advent. TEC and Vasari, however will spam mines to no end, slowing your computer down.

Reply #7 Top

Actually, come to think of it, I don't think I've ever seen the AI build mines as the Advent.
End of quote

I have.  50k+ total by one AI in one game.  Didn't get around to finding out how many the other three remaining AIs had laid.

Reply #8 Top

yeah, I think it's the mines -- the sluggishness isn't correlated with how "busy" the screen is.  And the AI has carpeted stars and planets with mines.  :(

I'll try lower gfx settings anyway, at least it should make the minidumps happen faster.

Reply #9 Top

I have a mid spec system, and I've set all graohic options right down, and big games still run like treacle in winter, even when I'm zoomed all the way out and just looking at planets. It all gets very distressingly slow.

 

IMHO Entrenchment is unplayable on big maps, since millions of mines just clog everything

Reply #10 Top


I started a large map (the huge multi-star standard one), and a couple hours in I have a relatively small chunk of real estate, but all the action on the screen has begun sputtering along.  I can only assume my fellow empires have expanded, built,  and mined enough stuff that the computer is struggling to keep up with it all.

This is a dual-core core 2 duo 3.00 GHz system (E6850) with 2 GB of RAM. 

save games available as well as minidumps, which occur regularly after I save games and try to quit.

 

End of quote

Brad give Sins high priority in task manager. Much smoother, had same issue as you, minidump after save and quit. Also a 88oogtx.

Reply #11 Top

Didn't get around to finding out how many the other three remaining AIs had laid.
End of quote

 

lol didn't get around or didn't survive long enough?  jk jk jk thats crazy tho

Reply #12 Top

geez ppl!

I havent gotten game yet (will have by end of month i hope)

And it sounds like you cant play large games even with computers above and beyond the reccomended stuff!

small games are ok,

medium is better...(can there be medium games on this thing?!?!?),

large maps are my DREAM!

Reply #13 Top

Giving the sins process high priority had no effect.

Upping the priority should only have an effect if the process is competing with other processes for the cpu.  My machine's rarely doing anything else of note when I'm gaming.

 

Reply #14 Top

Even medium maps get unplayable for me once the mine spam gets going. Shelved Entrenchment for now because of it, while regular Sins runs really well even on the largest maps.

Reply #15 Top

There has got to be a way where they can program mines into some different catergory so they don't chew up so much memory. A while back I made a recommendation that only friendly mines be visible and enemy mines invisible until your scout is near them. That may alleviate the problem slightly, but only in the short term.

Reply #16 Top

Quoting Battleboy108, reply 12

And it sounds like you cant play large games even with computers above and beyond the reccomended stuff!

large maps are my DREAM!
End of Battleboy108's quote

 

I was speaking about HUGE map along with mod... large map without mod meat the recommended spec ( not the minimal one )... of course, recommended spec are related to OS and game only... a antivirus in heuristic mode will slow down everything...

 

If you have 4gb ram and a win32 system, PM me... i will explain how to have 3gb for sins in place of 2gb and how to put the address range for material over the 4 gb limits... all processor over the pentium pro have the 36 bits address range... it can make wonder ( max 16tb address range )... it is not related to sins but more about how tune your win XP version... With Vista x64 and Xp x64, you can diretcly have 4gb for any 32 bit application since it use the Wow64 system... for more that 4gb, you need Linux ( what i use now )... but it need some knowledge about compiling application and online game problem is not yet fully resolved ( impulse problem too, worling on it )...

Reply #17 Top

To those talking about graphics being the cause of late game slowdown, you are sending people down the wrong troubleshooting path.  Graphics slowdown only generally happens within an application when things are being painted on screen (or shortly will be painted there) or when a lot of different textures / meshes etc. are being held inside video memory.  Late game slowdown comes from a load on the cpu or from full  / overextended memory.

As it stands now entrenchment doesn't excell in performance.  I run a quad core with 6 (count 'em six) gigs of ram on a 64 bit OS that can see it.  On the medium random map against three AIs the game becomes extremely choppy and slow after an hour or two.  I don't know what cuases this because I didn't write the code.

I do know that people on game forums everywhere should stop pointing to a user's graphics card at the first sign of trouble.  I realize that the gpu makers have brainwashed everyone into this paradigm but in most cases cpu, ram or the motherboard platform have more to do with these problems than does the gpu particularly in a game like sins where differing textures and meshes are somewhat minimal when compared to other applications and computational problems within the client are of an order of magnitude larger than say a game like WoW.  In my case you can't tell me that my nvidia 9600 512 is the problem when the game is choppy while trying to render ten ships that it rendered just fine an hour earlier.  On my system the game maxes out the first core of my cpu to 100% and leaves the other three doing nothing.  I run Supreme Commander: Forged Alliance very smoothly (which uses all four cores).

So TL:DR: Sins is light on graphics / heavy on computation.  The publisher needs to embrace multi-core technology. Users of the forum who point to quality graphics cards as the cause of game slwodown need to learn how their machines work before posting on the internet.

Take care everybody.