Revelation BCs ruining my day

So i was just attacking an Advent planet as TEC, and I noticed that Revelation Battlecruisers are very stupid and annoying, as they caused the death of my flagship level 6 Kol (there were 3 of the Revelations, two lvl 3s and a lvl 5)  by primarily strike craft from their carrier cruiser unit, whatever its called, and they got my lvl 5 Akkan as well, not to mention the poor bastards in my frigates and cruisers.  Even Garda flak units seemed completely ineffective to stop the strike units.  And this was my main combat fleet, so I just closed the game before it autosaved this travesty.  My Kol didnt get to fire a single shot at them before its demise, and I know they have disable abilities, but that's just a little ridiculous.  A lvl 6 Kol is pretty tough to kill on most days I like to think.  Anyone else see anything stupid like this with those stupid Revelations?

4,045 views 6 replies
Reply #1 Top

Fighters are the best counter to strikecraft. Relying on a Kol's Flak burst isn't going to work if the enemy has multiple caps with cap countering abilities. Sounds like you just needed more ships.

The Revelation is probably the least used cap. The "ultimate" lvl 6 siege ability is rather lackluster (visuals are cool though!). And Guidance is a pretty useless ability as well. Reverie and Clairvoyance are good abilities but not enough to make the cap competitive with Motherships and Halcyons.

Reply #2 Top

Yeah it is indeed and odd cruiser for him to chose but also a logical one. Sicne he might have thought you would ahve gotten a marza. How ever 3? I would have gotten a Rupture and a Halcyon instead of 2 more revelations. Would ahve made the fleet even more powerfull.

Reply #3 Top

Provoke Hysteria (the Revelation's ultimate) works best on planets with max HP, being able to deal 40% damage in 40 seconds (or 2400 planet bombing damage on a 6000 HP planet in that time).

Three Revelations is a strange choice... Progenitor and one other cap would probably be better as the other two caps.

However, ships affected by Reverie should be knocked out of it if they take a certain amount of damage (the damage requirement increases with level).

There is, however, the Domina Subjugator's Perseverance ability: in addition to repairing the target ship at 25.0 hull/sec, it also makes it immune to disabling abilities, meaning capitals under the effects of this ability are immune to Reverie until the effect expires or the Subjugator is unable to recast it (either disabled or destroyed).

Reply #4 Top

3 is pretty logical. if each does 40% planet damage in 40 seconds, then 3 would do 120% planet damage in 40 seconds. If you weren't trying to take the planets after you crushed them, you could cripple an empire until their main fleet came knocking, and then tie up their main fleet chasing you out of their empire, only to have debilitating expenses repopulating. Sounds like a solid strategy to break an enemy on a medium map.

Reply #5 Top

Exactly. You need three level 6 Revelation Battlecruisers where a single lvl 6 Marza or Vulkoras will do.

Revelation = horribly useless siege cap. Buff Hysteria, pls. >_>

Reply #6 Top

Revelation is purely a counter capital ship.  Your enemy went a little bit overboard with 3, but you certainly did notice the "perma reverie" was pretty annoying, if not down right lethal.  The siege ability is just kind of an added bonus.