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[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

[MOD] Distant Stars - Rebellion Alpha 0.13 Released! [17/06/13]

http://distantstars.mmobase.com


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

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15,657,603 views 8,423 replies +31 Loading…
Reply #2376 Top

The only lag I notice is when there has been a certain number of ships are built globally, not entirely sure what it is but I played 5v5 with AI and normal fleet (4000 with max supply)

it was about 2hrs in before it started crawling, like time dilation where 10 seconds would pass in real but maybe 7 seconds had passed in-game

game start speeding up when fleets were getting decimated.

using an i5-750 @ 4GHz, GTX260, Win7 x64, 4GB RAM

 

Reply #2377 Top

well the lag on my side (playing with DIPLOMACY 1.00) i am not sure why it is happening, all i can say is, when playing with entrenchment 1.05 it laggs less.

 

(or it might be due to the fact that the map i play on there are like 10+ pirate bases with a huge amount of ships, along with 3 other AIs, anyone can clear up if this might be why?)

Reply #2378 Top

Have you reduced your graphic to anything less than Highest. Highest will crash the game. All ways have all ways will. With everything the Mod adds the the game Highest settings will push you past the 2 GB limit.


Also if your experienceing a large ammount of lag end game, I personaly suggest triming your empire tree. Or killing it as much as possible. I use to expereience massive lag mid to end game when I left SINS auto pin just about everything. My FPS went from 60+ to 15 while watching a battle. Through trial and error I found when I reduced my empire tree to the bare bones or nothing my FPS and lag went away.

I thing its b/c the game has to show hundred's of Icon in the empire tree, which takes CPU power.


Anyhow I suggest everyone try to keep their empire tree neat and trimed. The less you have pinned the less it will lag.

Reply #2379 Top

Out of curiosity, is all support for DS going to move to Diplomacy for now?

Reply #2380 Top

Quoting coinich, reply 2379
Out of curiosity, is all support for DS going to move to Diplomacy for now?
End of coinich's quote

 

For the time being we are still working on Entrenchment and Diplomancy. More than likely as long as both stay some what the same coding wise. Though in time Im sure IC will open more moddable stuff in Diplomacy just like they did in Entrechment leaving us to work with one till we get what we want then going back and attempting to update the other as best we can

Reply #2381 Top

Were any of the Pacts modified by you guys in the Diplomacy version?

Reply #2382 Top

What program did you guys use to turn the entity files into "bin"? I want to modify them.

Reply #2383 Top

restless the program used would be convertdata_expansion.exe, and one of the wrappers for the convertdata's like mine

harpo

 

+1 Loading…
Reply #2384 Top

Oh, I see. Well, I have CovertData_Diplomacy0.85, in the same folder as "sinstextbinner", and I opened the sinstextbinner program and went to the GameInfo folder of Distant Stars (which is on my desktop) and I get this error:

convertdata not found for the expansion chosen. looked for convertdata?originalsins.exe here, and did not find it. please copy it into this location

What's the matter?

Reply #2385 Top

Quoting -Ue_Carbon, reply 2378
Have you reduced your graphic to anything less than Highest. Highest will crash the game. All ways have all ways will. With everything the Mod adds the the game Highest settings will push you past the 2 GB limit.




Also if your experienceing a large ammount of lag end game, I personaly suggest triming your empire tree. Or killing it as much as possible. I use to expereience massive lag mid to end game when I left SINS auto pin just about everything. My FPS went from 60+ to 15 while watching a battle. Through trial and error I found when I reduced my empire tree to the bare bones or nothing my FPS and lag went away.

I thing its b/c the game has to show hundred's of Icon in the empire tree, which takes CPU power.




Anyhow I suggest everyone try to keep their empire tree neat and trimed. The less you have pinned the less it will lag.
End of -Ue_Carbon's quote

 

here is what i got for you:

-my graphics are at High settings;

-I am curently playing in a 1v1 with 5 pirate bases in the map, so far so good, no lagg.

-you mean the icons wich how what planets you have and what structures/units are within then gravity well? how do you get rid of theses icons?

Reply #2386 Top

-you mean the icons wich how what planets you have and what structures/units are within then gravity well? how do you get rid of theses icons?
End of quote


The Empire tree. That list of things you own on the left side of the UI. You can limit what the game auto pins (aka shows all the time in the Empire tree) by going to the options deselecting all the auto pin options. Or you can edit your user.setting file. Its found in your Appdata folder. Its in the setting folder.


Here is the part your looking for:

IsEmpireWindowStacked TRUE
MaxEmpireWindowStackSize 25
AlwaysShowEmpireWindowFleets FALSE
ShowEmpireWindowFleets FALSE
ShowEmpireWindowBackdrop FALSE
ShowEmpireWindowAllies FALSE
ShowEmpireWindowEnemies FALSE
AutoPinPlanets FALSE
AutoPinCapitalShips FALSE
AutoPinFrigates FALSE


I have everything deslected. The only thing you have to manualy unpin ingame are starbases. You can edit this to fit your playstyle. But with my settings with no grav well select in game I have no icon in my empire tree. Also deselcting Show Trade Ship Icons will help you with big maps and late game.

 

EDIT: I also personal turn down planets to med. settings just to save a bit of power. Unless Im testing or taking picture do I use High on planets. I always use High for Structures and Ships, sometime Highest for ships only. Extras are on Highest. Bump on low or med. Highlighted meshes off, Bloom enabled. AA on 2 sample. No planet elevators, no dust clouds. This is what I use when I play. *shrugs* This might help you, it might not. Again this is what I use and can run some epic games. 10 players, 10,000 fleet points per player. Only time I lag is in big battles with 3+ player in the same grav well and/or 100's of SC.

Reply #2387 Top

Still crashing for some reason -

And it only seems to happen when I attack the pirates.

Everything else runs completely fine and I've installed the mod several different times.

Reply #2388 Top

That's what was happening to me. Remove the powerful pirates mod until they fix it :p

Reply #2389 Top

First off, I absolutely love this mod. There are a few things that I dislike but only out of personal preference, however I have noticed an issue.

On the Vasari Research tree, I sadly forgot which one, I believe it might have been Empire. I have noticed a research icon that looks like a TEC cruiser carrier and says "String not Found" and gives the same for the description.

 

Also I was wondering if you could offer the mini mods as seperate downloads so that in the future we can choose what we want active or not? 'Cause the custom pictures get me a bit confused when I play diplomacy and look at that window.

Reply #2390 Top

Also I was wondering if you could offer the mini mods as seperate downloads so that in the future we can choose what we want active or not? 'Cause the custom pictures get me a bit confused when I play diplomacy and look at that window.
End of quote

 

You do not have to use the Mini Mods. Its why they are already seperate. And in the extra folder.

Reply #2391 Top

'Cause the custom pictures get me a bit confused when I play diplomacy and look at that window.
End of quote

the custom pictures are hardcoded into the game itself, pretty sure this won't be unmodded

Reply #2393 Top

You'll be glad to know the next patch (fixed internally already) will be fixing those portrait pictures so no more confusion ;)

Reply #2394 Top

Quoting -Ue_Carbon, reply 2390

Also I was wondering if you could offer the mini mods as seperate downloads so that in the future we can choose what we want active or not? 'Cause the custom pictures get me a bit confused when I play diplomacy and look at that window.
 

You do not have to use the Mini Mods. Its why they are already seperate. And in the extra folder.
End of -Ue_Carbon's quote

Well, he means some of the main mods. Like the fact that you can't use the new planets without using the new particles, or you can't use the new particles without having to deal with the incredibly slow research.

So if you separated them we could choose which ones we want! That would be really nice! :pout:

Reply #2395 Top

So if you separated them we could choose which ones we want! That would be really nice!
End of quote

 

As nice as it maybe, it just aint gonna happen. I can not speak of the horrors riping the mod apart into mini mod would create. If you want a taste of it go back some pages ago and look at the nightmare just having Powerful Pirates and Dynamic Movement had/have created. We had some ideas for more mini mods but all that/this confusion on how to work the current mini mods have left a rather nasty taste in out mouth.

Reply #2396 Top

Quoting Leuthesius, reply 2388
That's what was happening to me. Remove the powerful pirates mod until they fix it
End of Leuthesius's quote

 

Well for one, I don't know how to remove the Powerful Pirates Mod! xD

And second, I am also not seeing an Extras Folder.

Reply #2397 Top

Sadly splitting up our mod in to seperate pieces at the moment just isnt possible none of us have a local copy of our mod which is seperately split up as we never originally intended for it to be that way and isnt a feasible task for us to do with our current time limitations in the near future and logistically speaking the multiplayer issues with checksums would be nightmarish.
As nice as making it modular would be for the limited advantages it would give it currently just isnt worth the sheer amount of effort that it would take to split the mod up.

Quoting Darkieus, reply 2396

Quoting Leuthesius, reply 2388That's what was happening to me. Remove the powerful pirates mod until they fix it
 

Well for one, I don't know how to remove the Powerful Pirates Mod!

And second, I am also not seeing an Extras Folder.
End of Darkieus's quote

If you cant see the extras folder then you probably dont even have powerful pirates on your computer so that wont be causing the crash. If you could go in to detail about what you were doing when the crash occurs or provide a way to replicate it, it would be much appreciated as that way we can fix it.
If your running the game on "highest" settings you'll need to lower it, sadly due to the games limitations this can cause crashes.

Reply #2398 Top

I'm fighting the pirates; That's exactly what I'm doing.

It doesn't matter what other races I fight, no matter how big my army or theirs is - when I come into contact with the pirates, every time, I crash. Sometimes I don't, but that's only when they attack one of my worlds with small fleets. Usually, they have massive fleets though (and ships I didn't think the pirates could get) at their homeworld).

There's nothing more to it, the pirates are causing the crash somehow, and I just experienced another one again.


Ah, I do have highest settings on everything though - but I'm going to try keeping those settings and getting rid of the Pirates and seeing if that helps me at all. I don't like playing with low graphics, especially with this beast of a computer. :P


I should also note I'm using the Diplomacy version. Powerful Pirates does appear to be built into the mod.

Reply #2399 Top

i also got the same problem as Darkieus, but it seems to be when ever i see a pirate fleet my goes kaput, my settings are also set to the highest for the same reason i dont like looking at shit i prefer looking at my nice and smooth shiney fleet :)

Reply #2400 Top

Powerful pirates isnt incorporated in to any of the mods by default however the pirates are more powerful in Distant Stars as standard. You dont need to lower your settings to to lowest or anything however using "highest" settings will cause crashes no matter the specifications of your computer, its a limit of the game engine and nothing we can do to fix it you have been warned.

The Diplomacy version thats available at the moment is still a ways behind the Entrenchment build which is why it may have some "issues". Most of the problems if not all should be ironed out in the next patch which should be next week some time all going well, an internal patch has already been released for testing some of the issues.