I did that before I ever wrote anything here. I even erased th Sins Plus mod, but no improvement. And the checksun number is ok: I wrote it down on a piece of paper.
It seems that it's a lost cause
There is another method, it involves using the developer exe to see what the issues are as the game runs into them. Run your game using the dev executable in the game's main folder, when you go to enable the mod, you'll get a pop up window that starts running down the list of issues and saves them to the log file if you have logging turned on. That'll tell you what's missing or messed up. Probably something you should try doing when you're bored and you have a lot of time to kill.
I still say everyone should buy entrenchment and diplomacy and join us for some hot multiplayer action where PbHead dominates us all and treats us like his little man bitches with the threat of bombers over our heads. =D
Quoting Draakjacht, reply 2952Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.
Correction: High level upgrades
me and Nacey attempted that, no go
Quoting TheInkFox, reply 2953Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:
using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.
I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.
anyway, hope I can get this sorted out; thanks in advance.
got it to work with Vanilla? wow, we cant even do that
as for the GF, our new partner in crime Stant is working on that, hopefully will be in the next release
What now about the forge? My updates have been available for the casual person trolling this thread for like a month. I posted a link to them. The instructions at the top, the only difference between method 1 and method 2 is the icons. At any rate, I find it preferable to get the galaxyscenariodef file from out of the game folder instead of the extras folder anyway (method 2) because that's the one the game is using. Less chance for there to have been an accidental switch between the two folders. At any rate, TheInkFox, if you want the icons that you're not getting from using method 2, download my little package and pull out the icons folder in the GF folder and drop that into your forge folder. Then you'll have everything you'll need plus a bunch more. You can always try the whole update out for vanilla, but I'm not sure it'd work since I made it as an add on for DS dip 0.7 until it got added or rejected for version 0.8. It should, since the planets are all the same, the only thing that would be broken are possibly some of the templates and the three extra artifacts that aren't in the vanilla version. I'll run it later tonight or tomorrow after work to see if anything needs to be done to make it work reliably if it doesn't.
Edit: My update crashes vanilla sins DS so don't bother trying it until I've had a chance to build a minimod that will consist of all of the files needed to migrate celestial bodies over plus whatever else has been added since vanilla DS's last update that would be required to get that version up to the current forge's capabilities. Shouldn't take more then a few days if nothing comes up... Which something always does when we don't want them to.... =\ Don't worry though, I'll get it working.