Okay, yes, it uses SCAR and Lua, but let me rephrase...
Homeworld and its associated games have always run very smoothly for me, even on the highest graphic settings, which I feel are more than adequate. BUT, as nice as it would be to see a game mixing the tactical maps of Homeworld with the strategic maps of Sins, I imagine that the intensity of such a program would cause great difficulty for the average gaming platform. As such, one would have to wait for future processors, assuming that history continues on its current trend of exponentially growing technological capabilities.
Anyway, I will have the concept drawings for the PD done for this weekend and already have SuperZero0 on board to render.
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