With over 174 pages of posts....
Is this compatable with the betas for diplomacy or waiting to see what happens with the finished results? Ok, post that it IS while I'm writing all this! LOL!
Also, I didn't see this on the 'incorporated' list of mods but was wondering if it or something similar was added. The Dynamic Battle System Mod. The last I saw it worked on was Beta v0.9.
For those never hearing about it, this is the Maker of the Mod's discription:
This mod enables fighter physics and behavior for larger ships, enabling ships handling characteristics to come into play beside their defense/attack values. Tactics such as tactical retreat, regrouping, fire groups, battle formations etc. now have a meaning as you want to prepare your fleet for the upcoming chaos of battle which quickly rages out of control. Superior numbers no longer guarantee victory as the large random factor of ships dogfighting comes into play. Ship roles have been further separated, with attack classes now playing the pivotal role in any fleet composition and support and fire support classes taking the back seat, as they should.
With this mod in and functioning as it should, I found the game found a WHOLE new dimension! Ships didn't just sit and fire at each other, they moved for better tactical positions and more damaging strikes while in positions where they were not sustaining as much damage. If they were taking a pounding, they would try to get the heck out of there and to get behind their opponent (s) or at least minimize firing solutions against them!
Going into the Pirate Den became easier, while at the same time MUCH more challenging depending on what they had and scouting systems had a much greater need before you found yourself out flanked and out fought. You had to decide if they had backups that could out do your fleets not only with firepower but class vs. class! A heavy cruiser could be wiped out by a frigget because it could out manuver and out run the larger and slower opponent unless you could hit the frigget fast and hard before the frigget could respond! A heavy cruiser with a few light support friggets could take down larger pray or do heavy damage as the heavy cruiser would pound the defense stations while the friggets dealt with fighters and other fast moving friggets! The game actually became more relevent to realistic modern combat insted of the 1700's version of line up and load your muskets while we take turns firing at each other... It wasn't simply who had more guns and heavier armor with this mod.
Unfortunatly, as I said, last thing I saw was Beta v0.9 was released. Beyond that, I haven't seen it update. I think it died. I was able to make a working 'patch' that alowed me to make a working version for Diplomacy. (hence my knowing how it handles!) Though after my last "oops" and the surgery of a new hard drive and full reinstall... i no longer have the working version at pressent. (and looking for something like it or better!)
Additional thought is if it IS dead and abandoned and I do make an edited version that works with the final version of Diplomacy, would it interfear with THIS mod if both are installed? (as this one looks WAY Awesome in how it effects the game)
Here is the thread on it: Dynamic Battle System
Last post was on December 15, 2010 6:24:25 AM Roughly 3 months ago. (outside my own post)
I shot ManSh00ter an email today also to see if he is still working on it. (listed on his thread page)
P.S. Have to love a company that still supports a game and makes improvements and additional things for it even thought the game has been around for over 3 years! (we won't bash other game abandoners *Micro shaft* on this site however)
I just wish they would finally "FIX" the Forge Tools to support Diplomacy! I have faith in them and that they will EVENTUALLY considering there IS a public fix for it out there!