So is the distant suns mod working for the 1.2 patch?
I waded thru the current pages, but am confused with the posts about DS being worked on and whether it's playable or not....
With all the new additions, what does this mod add to the current Diplomacy version that makes it more interesting/fun?
Distant Stars and Sins 1.2, yes it works as stated earlier. Most of those posts were for the beta patching that was going on before the release of the official 1.2 patch. We try to keep up with these things so that all of those helping out by testing the beta for Ironclad and Stardock, like myself, can still switch on and enjoy a game of DS.
But the reality is that you didn't have to look through any of the pages, just in the downloads section of the original post right under the word downloads where it clearly says Diplomacy releases and is immediately followed by 1.2 compatible and then followed by some links where you can download the version of the mod that is Diplomacy 1.2 compatible. I know it's kind of confusing when it's all right there in bright yellow letters, but hey, I don't judge.
Okay, now the fun part of this. New things added! You could just read the introduction and the change log to find out, but who wants to do that!?! People have suggested crazier things.
As of the most recent release, DS incorporates many fixes from TSOP that doesn't directly conflict with the improvements made by this mod to improve overall game play. It combines half a dozen other smaller mods, such as celestial bodies and sins plus to add a vastly greater amount of planet types and sizes to colonize and adds in many new and original features. There are dozens of new planetary bonuses, new and improved particles and other graphics, new and improves sounds, two new strike craft types (technically 4 if you count the elite strike craft), a few nifty "little" neutral structures to grab so far, new research items, all existing research was doubled making your research choices have greater effects on the outcome of your game, many research items were made to be much more potent (read that as powerful), new player pictures, (there should be new faction icons and maybe more colors to choose from in a future release), countless game balances, pirates were improved and are able to compete like a normal faction fielding capital ships and adding shielding tech to many of their ships (even though the Sins devs say this goes against Sins cannon, every time I've requested a look at it, no one has produced anything stating that pirates do not get shielding tech, which is retarded if you ask me because they rip everybody off, so how is it they can raid your colonies, tear apart your ships, steal your money and not at some point come across a shield generator or two??? But since you didn't ask, don't worry about it.), comes packaged with a few minimods to further enhance your game play depending on your personal tastes, and generally pretty speedy answers to all of your questions from how do I download this mod to how many lines of text does your galaxysceneriodef file have.... 8444 by the way. And many more things that would spoil all of the fun and excitement if I told you about them.
Oh and a bunch of smart asses like me. =]
I've created a Battlestar Galactica map for use with this mod and the Sins of the 13th Tribe mod, and wondered whether you'd be interested.
Also, are there any plans to update your ModDB page?
Maps like this can be posted in the maps thread conveniently located here: https://forums.sinsofasolarempire.com/372059
Yes, there are plans to update the modDB page. In due time. Same with the DS wiki page.
would anyone b e willing to help me get started in mp on this mod would be appreciated
ingame name = H*EA*T S3Cs4uN 8
Multiplayer games can be set up in this thread: https://forums.sinsofasolarempire.com/371563 I can't this weekend, but maybe others can.